mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays

The field wasn't actually used before and it's not used now either.
But this is a more logical place for it and will hopefully allow
doing smarter draw/array validation (per array object) in the future.

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Brian Paul
2012-04-18 10:47:10 -06:00
parent 0615eb8fc3
commit b0e048f0b9
6 changed files with 10 additions and 18 deletions
-1
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@@ -389,7 +389,6 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= VERT_BIT_ALL;
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
/* Pass BindVertexArray call to device driver */
-7
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@@ -1447,13 +1447,6 @@ restore_array_attrib(struct gl_context *ctx,
|| _mesa_IsBufferARB(src->ArrayObj->ElementArrayBufferObj->Name))
_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
src->ArrayObj->ElementArrayBufferObj->Name);
/* FIXME: Should some bits in ctx->Array->NewState also be set
* FIXME: here? It seems like it should be set to inclusive-or
* FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
* ... just do it.
*/
dest->NewState |= src->ArrayObj->_Enabled | dest->ArrayObj->_Enabled;
}
/**
+2 -1
View File
@@ -142,7 +142,6 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
return;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.NewState |= flag;
_ae_invalidate_state(ctx, _NEW_ARRAY);
@@ -153,6 +152,8 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
else
arrayObj->_Enabled &= ~flag;
arrayObj->NewArrays |= flag;
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
}
+3 -2
View File
@@ -1599,6 +1599,9 @@ struct gl_array_object
/** Mask of VERT_BIT_* values indicating which arrays are enabled */
GLbitfield64 _Enabled;
/** Mask of VERT_BIT_* values indicating changed/dirty arrays */
GLbitfield64 NewArrays;
/**
* Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
* we can determine the max legal (in bounds) glDrawElements array index.
@@ -1631,8 +1634,6 @@ struct gl_array_attrib
GLboolean PrimitiveRestart;
GLuint RestartIndex;
GLbitfield64 NewState; /**< mask of VERT_BIT_* values */
/* GL_ARB_vertex_buffer_object */
struct gl_buffer_object *ArrayBufferObj;
};
+1 -1
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@@ -580,7 +580,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
new_state = ctx->NewState | new_prog_state;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
ctx->Array.NewState = 0;
ctx->Array.ArrayObj->NewArrays = 0x0;
}
+4 -6
View File
@@ -221,7 +221,7 @@ update_array(struct gl_context *ctx,
ctx->Array.ArrayBufferObj);
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= VERT_BIT(attrib);
ctx->Array.ArrayObj->NewArrays |= VERT_BIT(attrib);
}
@@ -502,7 +502,7 @@ _mesa_EnableVertexAttribArrayARB(GLuint index)
FLUSH_VERTICES(ctx, _NEW_ARRAY);
arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
ctx->Array.NewState |= VERT_BIT_GENERIC(index);
arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
}
}
@@ -529,7 +529,7 @@ _mesa_DisableVertexAttribArrayARB(GLuint index)
FLUSH_VERTICES(ctx, _NEW_ARRAY);
arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
ctx->Array.NewState |= VERT_BIT_GENERIC(index);
arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
}
}
@@ -1001,7 +1001,6 @@ _mesa_LockArraysEXT(GLint first, GLsizei count)
ctx->Array.LockCount = count;
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= VERT_BIT_ALL;
}
@@ -1022,7 +1021,6 @@ _mesa_UnlockArraysEXT( void )
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= VERT_BIT_ALL;
}
@@ -1138,7 +1136,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
if (array->InstanceDivisor != divisor) {
FLUSH_VERTICES(ctx, _NEW_ARRAY);
array->InstanceDivisor = divisor;
ctx->Array.NewState |= VERT_BIT(VERT_ATTRIB_GENERIC(index));
ctx->Array.ArrayObj->NewArrays |= VERT_BIT(VERT_ATTRIB_GENERIC(index));
}
}