i965: Pass brw_compiler into brw_preprocess_nir() instead of is_scalar.
I want to be able to read other fields. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Eduardo Lima Mitev <elima@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -437,11 +437,13 @@ nir_optimize(nir_shader *nir, bool is_scalar)
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* is_scalar = true to scalarize everything prior to code gen.
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*/
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nir_shader *
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brw_preprocess_nir(nir_shader *nir, bool is_scalar)
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brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
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{
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bool progress; /* Written by OPT and OPT_V */
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(void)progress;
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const bool is_scalar = compiler->scalar_stage[nir->stage];
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if (nir->stage == MESA_SHADER_GEOMETRY)
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OPT(nir_lower_gs_intrinsics);
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@@ -568,7 +570,7 @@ brw_create_nir(struct brw_context *brw,
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(void)progress;
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nir = brw_preprocess_nir(nir, is_scalar);
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nir = brw_preprocess_nir(brw->intelScreen->compiler, nir);
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OPT(nir_lower_system_values);
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OPT_V(brw_nir_lower_uniforms, is_scalar);
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@@ -81,7 +81,8 @@ nir_shader *brw_create_nir(struct brw_context *brw,
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gl_shader_stage stage,
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bool is_scalar);
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nir_shader *brw_preprocess_nir(nir_shader *nir, bool is_scalar);
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nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
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nir_shader *nir);
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void brw_nir_lower_vs_inputs(nir_shader *nir,
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const struct brw_device_info *devinfo,
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