use _mesa_reference_renderbuffer(), fix typo

This commit is contained in:
Brian
2007-04-11 08:11:52 -06:00
parent ba876be0c0
commit b0bba03846
+2 -2
View File
@@ -520,7 +520,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapp around the texture image.
* gl_renderbuffer wrapper around the texture image.
* This will have the region info needed for hardware rendering.
*/
static struct intel_renderbuffer *
@@ -606,7 +606,7 @@ intel_render_texture(GLcontext * ctx,
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
att->Renderbuffer = &irb->Base;
_mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
}
else {
/* fallback to software rendering */