use _mesa_reference_renderbuffer(), fix typo
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@@ -520,7 +520,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
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/**
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* When glFramebufferTexture[123]D is called this function sets up the
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* gl_renderbuffer wrapp around the texture image.
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* gl_renderbuffer wrapper around the texture image.
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* This will have the region info needed for hardware rendering.
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*/
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static struct intel_renderbuffer *
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@@ -606,7 +606,7 @@ intel_render_texture(GLcontext * ctx,
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irb = intel_wrap_texture(ctx, newImage);
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if (irb) {
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/* bind the wrapper to the attachment point */
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att->Renderbuffer = &irb->Base;
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_mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
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}
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else {
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/* fallback to software rendering */
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