llvmpipe: fix depth clamping wrt reversed near/far values
This wasn't handled before (the result was that no matter what value got clamped, it always ended up as the near value in this case) (if clamping actually happened). Fix this by using the util helper for that (the math is otherwise "mostly" the same, mostly because there could actually be differences due to float rounding, but I don't even know which one would be more correct). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -39,6 +39,7 @@
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_pack_color.h"
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#include "util/u_viewport.h"
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#include "draw/draw_pipe.h"
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#include "os/os_time.h"
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#include "lp_context.h"
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@@ -771,15 +772,8 @@ lp_setup_set_viewports(struct lp_setup_context *setup,
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for (i = 0; i < num_viewports; i++) {
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float min_depth;
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float max_depth;
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if (lp->rasterizer->clip_halfz == 0) {
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float half_depth = viewports[i].scale[2];
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min_depth = viewports[i].translate[2] - half_depth;
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max_depth = min_depth + half_depth * 2.0f;
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} else {
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min_depth = viewports[i].translate[2];
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max_depth = min_depth + viewports[i].scale[2];
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}
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util_viewport_zmin_zmax(&viewports[i], lp->rasterizer->clip_halfz,
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&min_depth, &max_depth);
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if (setup->viewports[i].min_depth != min_depth ||
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setup->viewports[i].max_depth != max_depth) {
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