Use proper source row stride when getting depth/stencil texels.
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@@ -159,6 +159,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
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const GLint width = texImage->Width;
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const GLint height = texImage->Height;
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const GLint depth = texImage->Depth;
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const GLint rowstride = texImage->RowStride;
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const GLuint *src = (const GLuint *) texImage->Data;
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GLint img, row;
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@@ -172,7 +173,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
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_mesa_swap4((GLuint *) dest, width);
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}
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src += width * row + width * height * img;
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src += rowstride;
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}
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}
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}
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