New files
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/* $Id: s_imaging.c,v 1.4 2001/03/19 02:28:59 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
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||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
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||||
*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/* KW: Moved these here to remove knowledge of swrast from core mesa.
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* Should probably pull the entire software implementation of these
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* extensions into either swrast or a sister module.
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*/
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#include "s_context.h"
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#include "s_span.h"
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void
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_swrast_CopyColorTable( GLcontext *ctx,
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GLenum target, GLenum internalformat,
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GLint x, GLint y, GLsizei width)
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GLchan data[MAX_WIDTH][4];
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/* Select buffer to read from */
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(*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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ctx->Pixel.DriverReadBuffer );
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if (width > MAX_WIDTH)
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width = MAX_WIDTH;
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/* read the data from framebuffer */
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_mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y, data );
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/* Restore reading from draw buffer (the default) */
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(*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
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ctx->Color.DriverDrawBuffer );
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glColorTable(target, internalformat, width, GL_RGBA, GL_UNSIGNED_BYTE, data);
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}
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void
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_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
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GLint x, GLint y, GLsizei width)
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GLchan data[MAX_WIDTH][4];
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/* Select buffer to read from */
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(*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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ctx->Pixel.DriverReadBuffer );
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if (width > MAX_WIDTH)
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width = MAX_WIDTH;
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/* read the data from framebuffer */
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_mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y, data );
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/* Restore reading from draw buffer (the default) */
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(*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
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ctx->Color.DriverDrawBuffer );
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glColorSubTable(target, start, width, GL_RGBA, GL_UNSIGNED_BYTE, data);
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}
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void
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_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width)
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GLchan rgba[MAX_CONVOLUTION_WIDTH][4];
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RENDER_START( swrast, ctx );
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/* read the data from framebuffer */
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_mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y,
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(GLchan (*)[4]) rgba );
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RENDER_FINISH( swrast, ctx );
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/* store as convolution filter */
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glConvolutionFilter1D(target, internalFormat, width,
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GL_RGBA, CHAN_TYPE, rgba);
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}
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void
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_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLsizei height)
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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struct gl_pixelstore_attrib packSave;
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GLchan rgba[MAX_CONVOLUTION_HEIGHT][MAX_CONVOLUTION_WIDTH][4];
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GLint i;
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RENDER_START(swrast,ctx);
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/* read pixels from framebuffer */
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for (i = 0; i < height; i++) {
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_mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
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(GLchan (*)[4]) rgba[i] );
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}
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RENDER_FINISH(swrast,ctx);
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/*
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* HACK: save & restore context state so we can store this as a
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* convolution filter via the GL api. Doesn't call any callbacks
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* hanging off ctx->Unpack statechanges.
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*/
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packSave = ctx->Unpack; /* save pixel packing params */
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ctx->Unpack.Alignment = 1;
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ctx->Unpack.RowLength = MAX_CONVOLUTION_WIDTH;
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ctx->Unpack.SkipPixels = 0;
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ctx->Unpack.SkipRows = 0;
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ctx->Unpack.ImageHeight = 0;
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ctx->Unpack.SkipImages = 0;
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ctx->Unpack.SwapBytes = GL_FALSE;
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ctx->Unpack.LsbFirst = GL_FALSE;
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ctx->NewState |= _NEW_PACKUNPACK;
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glConvolutionFilter2D(target, internalFormat, width, height,
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GL_RGBA, CHAN_TYPE, rgba);
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ctx->Unpack = packSave; /* restore pixel packing params */
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ctx->NewState |= _NEW_PACKUNPACK;
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}
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@@ -0,0 +1,405 @@
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/* $Id: s_texstore.c,v 1.1 2001/03/19 02:28:59 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
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/*
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* Authors:
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* Brian Paul
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*/
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/*
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* The functions in this file are mostly related to software texture fallbacks.
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* This includes texture image transfer/packing and texel fetching.
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* Hardware drivers will likely override most of this.
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*/
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#include "colormac.h"
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#include "context.h"
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#include "convolve.h"
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#include "image.h"
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#include "macros.h"
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#include "mem.h"
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#include "texformat.h"
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#include "teximage.h"
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#include "s_context.h"
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#include "s_depth.h"
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#include "s_span.h"
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/*
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* Read an RGBA image from the frame buffer.
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* This is used by glCopyTex[Sub]Image[12]D().
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* Input: ctx - the context
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* x, y - lower left corner
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* width, height - size of region to read
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* Return: pointer to block of GL_RGBA, GLchan data.
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*/
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static GLchan *
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read_color_image( GLcontext *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GLint stride, i;
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GLchan *image, *dst;
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image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
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if (!image)
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return NULL;
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/* Select buffer to read from */
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(*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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ctx->Pixel.DriverReadBuffer );
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RENDER_START(swrast,ctx);
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dst = image;
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stride = width * 4;
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for (i = 0; i < height; i++) {
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_mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
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(GLchan (*)[4]) dst );
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dst += stride;
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}
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RENDER_FINISH(swrast,ctx);
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/* Read from draw buffer (the default) */
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(*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
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ctx->Color.DriverDrawBuffer );
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return image;
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}
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/*
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* As above, but read data from depth buffer.
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*/
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static GLfloat *
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read_depth_image( GLcontext *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GLfloat *image, *dst;
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GLint i;
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image = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
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if (!image)
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return NULL;
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RENDER_START(swrast,ctx);
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dst = image;
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for (i = 0; i < height; i++) {
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_mesa_read_depth_span_float(ctx, width, x, y + i, dst);
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dst += width;
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}
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RENDER_FINISH(swrast,ctx);
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return image;
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}
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static GLboolean
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is_depth_format(GLenum format)
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{
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switch (format) {
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT16_SGIX:
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case GL_DEPTH_COMPONENT24_SGIX:
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case GL_DEPTH_COMPONENT32_SGIX:
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return GL_TRUE;
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default:
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return GL_FALSE;
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}
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}
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/*
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* Fallback for Driver.CopyTexImage1D().
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*/
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void
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_swrast_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLint border )
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{
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struct gl_texture_unit *texUnit;
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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texObj = _mesa_select_tex_object(ctx, texUnit, target);
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ASSERT(texObj);
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texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
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ASSERT(texImage);
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ASSERT(ctx->Driver.TexImage1D);
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if (is_depth_format(internalFormat)) {
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/* read depth image from framebuffer */
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GLfloat *image = read_depth_image(ctx, x, y, width, 1);
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if (!image) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
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return;
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}
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/* call glTexImage1D to redefine the texture */
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(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
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width, border,
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GL_DEPTH_COMPONENT, GL_FLOAT, image,
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&_mesa_native_packing, texObj, texImage);
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FREE(image);
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}
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else {
|
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/* read RGBA image from framebuffer */
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GLchan *image = read_color_image(ctx, x, y, width, 1);
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if (!image) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
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return;
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}
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||||
|
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/* call glTexImage1D to redefine the texture */
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(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
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width, border,
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GL_RGBA, CHAN_TYPE, image,
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&_mesa_native_packing, texObj, texImage);
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FREE(image);
|
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}
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}
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||||
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/*
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* Fallback for Driver.CopyTexImage2D().
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*/
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void
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_swrast_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level,
|
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLsizei height,
|
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GLint border )
|
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{
|
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struct gl_texture_unit *texUnit;
|
||||
struct gl_texture_object *texObj;
|
||||
struct gl_texture_image *texImage;
|
||||
|
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texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
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ASSERT(texObj);
|
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texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
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ASSERT(texImage);
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||||
|
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ASSERT(ctx->Driver.TexImage2D);
|
||||
|
||||
if (is_depth_format(internalFormat)) {
|
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/* read depth image from framebuffer */
|
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GLfloat *image = read_depth_image(ctx, x, y, width, height);
|
||||
if (!image) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
|
||||
return;
|
||||
}
|
||||
|
||||
/* call glTexImage2D to redefine the texture */
|
||||
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
|
||||
width, height, border,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, image,
|
||||
&_mesa_native_packing, texObj, texImage);
|
||||
FREE(image);
|
||||
}
|
||||
else {
|
||||
/* read RGBA image from framebuffer */
|
||||
GLchan *image = read_color_image(ctx, x, y, width, height);
|
||||
if (!image) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
|
||||
return;
|
||||
}
|
||||
|
||||
/* call glTexImage2D to redefine the texture */
|
||||
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
|
||||
width, height, border,
|
||||
GL_RGBA, CHAN_TYPE, image,
|
||||
&_mesa_native_packing, texObj, texImage);
|
||||
FREE(image);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Fallback for Driver.CopyTexSubImage1D().
|
||||
*/
|
||||
void
|
||||
_swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
|
||||
GLint xoffset, GLint x, GLint y, GLsizei width)
|
||||
{
|
||||
struct gl_texture_unit *texUnit;
|
||||
struct gl_texture_object *texObj;
|
||||
struct gl_texture_image *texImage;
|
||||
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
||||
ASSERT(texObj);
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
ASSERT(texImage);
|
||||
|
||||
ASSERT(ctx->Driver.TexImage1D);
|
||||
|
||||
if (is_depth_format(texImage->IntFormat)) {
|
||||
/* read depth image from framebuffer */
|
||||
GLfloat *image = read_depth_image(ctx, x, y, width, 1);
|
||||
if (!image) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D");
|
||||
return;
|
||||
}
|
||||
|
||||
/* call glTexImage1D to redefine the texture */
|
||||
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, image,
|
||||
&_mesa_native_packing, texObj, texImage);
|
||||
FREE(image);
|
||||
}
|
||||
else {
|
||||
GLchan *image = read_color_image(ctx, x, y, width, 1);
|
||||
if (!image) {
|
||||
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
|
||||
return;
|
||||
}
|
||||
|
||||
/* now call glTexSubImage1D to do the real work */
|
||||
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
|
||||
GL_RGBA, CHAN_TYPE, image,
|
||||
&_mesa_native_packing, texObj, texImage);
|
||||
FREE(image);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Fallback for Driver.CopyTexSubImage2D().
|
||||
*/
|
||||
void
|
||||
_swrast_copy_texsubimage2d( GLcontext *ctx,
|
||||
GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height )
|
||||
{
|
||||
struct gl_texture_unit *texUnit;
|
||||
struct gl_texture_object *texObj;
|
||||
struct gl_texture_image *texImage;
|
||||
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
||||
ASSERT(texObj);
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
ASSERT(texImage);
|
||||
|
||||
ASSERT(ctx->Driver.TexImage2D);
|
||||
|
||||
if (is_depth_format(texImage->IntFormat)) {
|
||||
/* read depth image from framebuffer */
|
||||
GLfloat *image = read_depth_image(ctx, x, y, width, height);
|
||||
if (!image) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D");
|
||||
return;
|
||||
}
|
||||
|
||||
/* call glTexImage1D to redefine the texture */
|
||||
(*ctx->Driver.TexSubImage2D)(ctx, target, level,
|
||||
xoffset, yoffset, width, height,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, image,
|
||||
&_mesa_native_packing, texObj, texImage);
|
||||
FREE(image);
|
||||
}
|
||||
else {
|
||||
/* read RGBA image from framebuffer */
|
||||
GLchan *image = read_color_image(ctx, x, y, width, height);
|
||||
if (!image) {
|
||||
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
|
||||
return;
|
||||
}
|
||||
|
||||
/* now call glTexSubImage2D to do the real work */
|
||||
(*ctx->Driver.TexSubImage2D)(ctx, target, level,
|
||||
xoffset, yoffset, width, height,
|
||||
GL_RGBA, CHAN_TYPE, image,
|
||||
&_mesa_native_packing, texObj, texImage);
|
||||
FREE(image);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Fallback for Driver.CopyTexSubImage3D().
|
||||
*/
|
||||
void
|
||||
_swrast_copy_texsubimage3d( GLcontext *ctx,
|
||||
GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height )
|
||||
{
|
||||
struct gl_texture_unit *texUnit;
|
||||
struct gl_texture_object *texObj;
|
||||
struct gl_texture_image *texImage;
|
||||
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
||||
ASSERT(texObj);
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
ASSERT(texImage);
|
||||
|
||||
ASSERT(ctx->Driver.TexImage3D);
|
||||
|
||||
if (is_depth_format(texImage->IntFormat)) {
|
||||
/* read depth image from framebuffer */
|
||||
GLfloat *image = read_depth_image(ctx, x, y, width, height);
|
||||
if (!image) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D");
|
||||
return;
|
||||
}
|
||||
|
||||
/* call glTexImage1D to redefine the texture */
|
||||
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
|
||||
xoffset, yoffset, zoffset, width, height, 1,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, image,
|
||||
&_mesa_native_packing, texObj, texImage);
|
||||
FREE(image);
|
||||
}
|
||||
else {
|
||||
/* read RGBA image from framebuffer */
|
||||
GLchan *image = read_color_image(ctx, x, y, width, height);
|
||||
if (!image) {
|
||||
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" );
|
||||
return;
|
||||
}
|
||||
|
||||
/* now call glTexSubImage3D to do the real work */
|
||||
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
|
||||
xoffset, yoffset, zoffset, width, height, 1,
|
||||
GL_RGBA, CHAN_TYPE, image,
|
||||
&_mesa_native_packing, texObj, texImage);
|
||||
FREE(image);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user