etnaviv: call util_blitter_save_fragment_constant_buffer_slot(..)

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1641>
This commit is contained in:
Christian Gmeiner
2019-08-11 13:48:43 +02:00
committed by Marge Bot
parent e731740388
commit b043c40edd
@@ -48,6 +48,8 @@
void
etna_blit_save_state(struct etna_context *ctx)
{
util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffer.vb);
util_blitter_save_vertex_elements(ctx->blitter, ctx->vertex_elements);
util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs);