st/mesa: simplify some src/dst surface setup in BlitFramebuffer

Use the renderbuffer attachment pointers that we grabbed earlier.

Reviewed-by: Reviewed-by: Marek Olšák <maraeo@gmail.com>
This commit is contained in:
Brian Paul
2013-01-16 08:47:55 -07:00
parent 09154c274c
commit af7b4b01f1
+4 -4
View File
@@ -243,16 +243,16 @@ st_BlitFramebuffer(struct gl_context *ctx,
&drawFB->Attachment[BUFFER_STENCIL];
struct st_renderbuffer *srcDepthRb =
st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
st_renderbuffer(srcDepth->Renderbuffer);
struct st_renderbuffer *dstDepthRb =
st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
st_renderbuffer(dstDepth->Renderbuffer);
struct pipe_surface *dstDepthSurf =
dstDepthRb ? dstDepthRb->surface : NULL;
struct st_renderbuffer *srcStencilRb =
st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
st_renderbuffer(srcStencil->Renderbuffer);
struct st_renderbuffer *dstStencilRb =
st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
st_renderbuffer(dstStencil->Renderbuffer);
struct pipe_surface *dstStencilSurf =
dstStencilRb ? dstStencilRb->surface : NULL;