st/mesa: simplify some src/dst surface setup in BlitFramebuffer
Use the renderbuffer attachment pointers that we grabbed earlier. Reviewed-by: Reviewed-by: Marek Olšák <maraeo@gmail.com>
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@@ -243,16 +243,16 @@ st_BlitFramebuffer(struct gl_context *ctx,
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&drawFB->Attachment[BUFFER_STENCIL];
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struct st_renderbuffer *srcDepthRb =
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st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
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st_renderbuffer(srcDepth->Renderbuffer);
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struct st_renderbuffer *dstDepthRb =
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st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
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st_renderbuffer(dstDepth->Renderbuffer);
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struct pipe_surface *dstDepthSurf =
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dstDepthRb ? dstDepthRb->surface : NULL;
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struct st_renderbuffer *srcStencilRb =
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st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
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st_renderbuffer(srcStencil->Renderbuffer);
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struct st_renderbuffer *dstStencilRb =
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st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
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st_renderbuffer(dstStencil->Renderbuffer);
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struct pipe_surface *dstStencilSurf =
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dstStencilRb ? dstStencilRb->surface : NULL;
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