mesa: implement glTextureStorageNDEXT functions

Implement the 3 functions using the texturestorage_error() helper.
_mesa_lookup_or_create_texture is always called to make sure that 'texture'
is initialized (even if the texturestorage_error() generates an error afterwards).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Pierre-Eric Pelloux Prayer
2019-09-23 11:06:07 +02:00
committed by Pierre-Eric Pelloux-Prayer
parent 50533d408d
commit af60187153
+24 -38
View File
@@ -738,29 +738,20 @@ _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
}
/*
* Note: we don't support GL_EXT_direct_state_access and the spec says
* we don't need the following functions. However, glew checks for the
* presence of all six functions and will say that GL_ARB_texture_storage
* is not supported if these functions are missing.
*/
void GLAPIENTRY
_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width)
{
GET_CURRENT_CONTEXT(ctx);
(void) texture;
(void) target;
(void) levels;
(void) internalformat;
(void) width;
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTextureStorage1DEXT not supported");
/* 'texture' must always be initialized, even if the call to
* glTextureStorage1DEXT will generate an error.
*/
if (!_mesa_lookup_or_create_texture(ctx, target, texture, false, true,
"glTextureStorage1DEXT"))
return;
texturestorage_error(1, texture, levels, internalformat, width, 1, 1,
"glTextureStorage1DEXT");
}
@@ -770,16 +761,14 @@ _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
GLsizei width, GLsizei height)
{
GET_CURRENT_CONTEXT(ctx);
(void) texture;
(void) target;
(void) levels;
(void) internalformat;
(void) width;
(void) height;
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTextureStorage2DEXT not supported");
/* 'texture' must always be initialized, even if the call to
* glTextureStorage2DEXT will generate an error.
*/
if (!_mesa_lookup_or_create_texture(ctx, target, texture, false, true,
"glTextureStorage2DEXT"))
return;
texturestorage_error(2, texture, levels, internalformat, width, height, 1,
"glTextureStorage2DEXT");
}
@@ -789,17 +778,14 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
GLsizei width, GLsizei height, GLsizei depth)
{
GET_CURRENT_CONTEXT(ctx);
(void) texture;
(void) target;
(void) levels;
(void) internalformat;
(void) width;
(void) height;
(void) depth;
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTextureStorage3DEXT not supported");
/* 'texture' must always be initialized, even if the call to
* glTextureStorage3DEXT will generate an error.
*/
if (!_mesa_lookup_or_create_texture(ctx, target, texture, false, true,
"glTextureStorage3DEXT"))
return;
texturestorage_error(3, texture, levels, internalformat, width, height, depth,
"glTextureStorage3DEXT");
}