mesa: add glGet for GL_ARB_sampler_objects

This commit is contained in:
Brian Paul
2011-04-10 12:46:15 -06:00
parent ecfaab88b2
commit aebe16da53
+17
View File
@@ -278,6 +278,11 @@ static const int extra_EXT_gpu_shader4[] = {
EXTRA_END
};
static const int extra_ARB_sampler_objects[] = {
EXT(ARB_sampler_objects),
EXTRA_END
};
EXTRA_EXT(ARB_ES2_compatibility);
EXTRA_EXT(ARB_multitexture);
@@ -1249,6 +1254,10 @@ static const struct value_desc values[] = {
{ GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_texture_buffer_object },
/* GL_ARB_sampler_objects / GL 3.3 */
{ GL_SAMPLER_BINDING,
LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
/* GL 3.0 */
{ GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
{ GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
@@ -1709,6 +1718,14 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
.CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
break;
/* GL_ARB_sampler_objects */
case GL_SAMPLER_BINDING:
{
struct gl_sampler_object *samp =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
v->value_int = samp ? samp->Name : 0;
}
break;
}
}