mesa: add glGet for GL_ARB_sampler_objects
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@@ -278,6 +278,11 @@ static const int extra_EXT_gpu_shader4[] = {
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EXTRA_END
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};
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static const int extra_ARB_sampler_objects[] = {
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EXT(ARB_sampler_objects),
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EXTRA_END
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};
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EXTRA_EXT(ARB_ES2_compatibility);
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EXTRA_EXT(ARB_multitexture);
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@@ -1249,6 +1254,10 @@ static const struct value_desc values[] = {
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{ GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
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extra_ARB_texture_buffer_object },
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/* GL_ARB_sampler_objects / GL 3.3 */
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{ GL_SAMPLER_BINDING,
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LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
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/* GL 3.0 */
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{ GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
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{ GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
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@@ -1709,6 +1718,14 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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.CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
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break;
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/* GL_ARB_sampler_objects */
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case GL_SAMPLER_BINDING:
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{
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struct gl_sampler_object *samp =
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ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
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v->value_int = samp ? samp->Name : 0;
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}
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break;
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}
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}
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