glsl: add nir implemenation of block validation
Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
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@@ -0,0 +1,585 @@
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/*
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* Copyright © 2013 Intel Corporation
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* Copyright © 2024 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* Linker support for GLSL's interface blocks.
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*/
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#include "gl_nir_linker.h"
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#include "linker_util.h"
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#include "nir.h"
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#include "main/macros.h"
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#include "main/shader_types.h"
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#include "util/hash_table.h"
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#include "util/u_string.h"
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/**
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* Return true if interface members mismatch and its not allowed by GLSL.
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*/
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static bool
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interstage_member_mismatch(struct gl_shader_program *prog,
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const struct glsl_type *c,
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const struct glsl_type *p)
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{
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if (c->length != p->length)
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return true;
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for (unsigned i = 0; i < c->length; i++) {
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if (c->fields.structure[i].type != p->fields.structure[i].type)
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return true;
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if (strcmp(c->fields.structure[i].name,
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p->fields.structure[i].name) != 0)
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return true;
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if (c->fields.structure[i].location !=
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p->fields.structure[i].location)
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return true;
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if (c->fields.structure[i].component !=
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p->fields.structure[i].component)
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return true;
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if (c->fields.structure[i].patch !=
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p->fields.structure[i].patch)
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return true;
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/* From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
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*
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* "It is a link-time error if, within the same stage, the
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* interpolation qualifiers of variables of the same name do not
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* match."
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*/
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if (prog->IsES || prog->GLSL_Version < 440)
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if (c->fields.structure[i].interpolation !=
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p->fields.structure[i].interpolation)
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return true;
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/* From Section 4.3.4 (Input Variables) of the GLSL ES 3.0 spec:
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*
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* "The output of the vertex shader and the input of the fragment
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* shader form an interface. For this interface, vertex shader
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* output variables and fragment shader input variables of the same
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* name must match in type and qualification (other than precision
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* and out matching to in).
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*
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* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.1 spec
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* says that centroid no longer needs to match for varyings.
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*
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* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec
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* says that sample need not match for varyings.
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*/
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if (!prog->IsES || prog->GLSL_Version < 310)
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if (c->fields.structure[i].centroid !=
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p->fields.structure[i].centroid)
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return true;
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if (!prog->IsES)
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if (c->fields.structure[i].sample !=
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p->fields.structure[i].sample)
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return true;
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}
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return false;
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}
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/**
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* Generate a string describing the mode of a variable
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*/
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static const char *
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mode_string(const nir_variable *var)
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{
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switch (var->data.mode) {
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case nir_var_shader_temp:
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return (var->data.read_only) ? "global constant" : "global variable";
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case nir_var_uniform:
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case nir_var_image:
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case nir_var_mem_ubo:
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return "uniform";
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case nir_var_mem_ssbo:
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return "buffer";
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case nir_var_shader_in:
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return "shader input";
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case nir_var_shader_out:
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return "shader output";
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case nir_var_system_value:
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return "shader input";
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case nir_var_function_temp:
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return "local variable";
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case nir_var_mem_shared:
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return "shader shared";
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case nir_num_variable_modes:
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break;
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}
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assert(!"Should not get here.");
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return "invalid variable";
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}
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static bool
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is_interface_instance(nir_variable *var)
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{
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return glsl_without_array(var->type) == var->interface_type;
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}
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static bool
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validate_intrastage_arrays(struct gl_shader_program *prog,
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nir_variable *var, nir_variable *existing,
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unsigned existing_stage, bool match_precision)
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{
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/* Consider the types to be "the same" if both types are arrays
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* of the same type and one of the arrays is implicitly sized.
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* In addition, set the type of the linked variable to the
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* explicitly sized array.
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*/
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if (glsl_type_is_array(var->type) && glsl_type_is_array(existing->type)) {
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const glsl_type *no_array_var = glsl_get_array_element(var->type);
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const glsl_type *no_array_existing = glsl_get_array_element(existing->type);
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bool type_matches;
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type_matches = (match_precision ?
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no_array_var == no_array_existing :
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glsl_type_compare_no_precision(no_array_var, no_array_existing));
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if (type_matches &&
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((glsl_get_length(var->type) == 0)|| (glsl_get_length(existing->type) == 0))) {
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if (var->type->length != 0) {
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if ((int)glsl_get_length(var->type) <= existing->data.max_array_access) {
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linker_error(prog, "%s `%s' declared as type "
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"`%s' but outermost dimension has an index"
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" of `%i'\n",
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mode_string(var),
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var->name, glsl_get_type_name(var->type),
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existing->data.max_array_access);
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}
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existing->type = var->type;
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nir_shader *s = prog->_LinkedShaders[existing_stage]->Program->nir;
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nir_fixup_deref_types(s);
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return true;
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} else if (glsl_get_length(existing->type) != 0) {
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if((int)glsl_get_length(existing->type) <= var->data.max_array_access &&
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!existing->data.from_ssbo_unsized_array) {
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linker_error(prog, "%s `%s' declared as type "
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"`%s' but outermost dimension has an index"
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" of `%i'\n",
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mode_string(var),
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var->name, glsl_get_type_name(existing->type),
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var->data.max_array_access);
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}
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Check if two interfaces match, according to intrastage interface matching
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* rules. If they do, and the first interface uses an unsized array, it will
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* be updated to reflect the array size declared in the second interface.
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*/
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static bool
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intrastage_match(nir_variable *a,
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nir_variable *b,
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struct gl_shader_program *prog,
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unsigned a_stage,
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bool match_precision)
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{
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/* From section 4.7 "Precision and Precision Qualifiers" in GLSL 4.50:
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*
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* "For the purposes of determining if an output from one shader
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* stage matches an input of the next stage, the precision qualifier
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* need not match."
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*/
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bool interface_type_match =
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(prog->IsES ? a->interface_type == b->interface_type :
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glsl_type_compare_no_precision(a->interface_type, b->interface_type));
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/* Types must match. */
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if (!interface_type_match) {
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/* Exception: if both the interface blocks are implicitly declared,
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* don't force their types to match. They might mismatch due to the two
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* shaders using different GLSL versions, and that's ok.
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*/
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if ((a->data.how_declared != nir_var_declared_implicitly ||
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b->data.how_declared != nir_var_declared_implicitly) &&
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(!prog->IsES ||
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interstage_member_mismatch(prog, a->interface_type,
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b->interface_type)))
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return false;
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}
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/* Presence/absence of interface names must match. */
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if (is_interface_instance(a) != is_interface_instance(b))
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return false;
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/* For uniforms, instance names need not match. For shader ins/outs,
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* it's not clear from the spec whether they need to match, but
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* Mesa's implementation relies on them matching.
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*/
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if (is_interface_instance(a) && b->data.mode != nir_var_mem_ubo &&
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b->data.mode != nir_var_mem_ssbo &&
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strcmp(a->name, b->name) != 0) {
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return false;
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}
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bool type_match = (match_precision ?
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a->type == b->type :
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glsl_type_compare_no_precision(a->type, b->type));
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/* If a block is an array then it must match across the shader.
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* Unsized arrays are also processed and matched agaist sized arrays.
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*/
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if (!type_match && (glsl_type_is_array(b->type) || glsl_type_is_array(a->type)) &&
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(is_interface_instance(b) || is_interface_instance(a)) &&
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!validate_intrastage_arrays(prog, b, a, a_stage, match_precision))
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return false;
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return true;
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}
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/**
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* Check if two interfaces match, according to interstage (in/out) interface
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* matching rules.
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*
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* If \c extra_array_level is true, the consumer interface is required to be
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* an array and the producer interface is required to be a non-array.
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* This is used for tessellation control and geometry shader consumers.
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*/
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static bool
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interstage_match(struct gl_shader_program *prog, nir_variable *producer,
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nir_variable *consumer, bool extra_array_level)
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{
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/* Types must match. */
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if (consumer->interface_type != producer->interface_type) {
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/* Exception: if both the interface blocks are implicitly declared,
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* don't force their types to match. They might mismatch due to the two
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* shaders using different GLSL versions, and that's ok.
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*
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* Also we store some member information such as interpolation in
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* glsl_type that doesn't always have to match across shader stages.
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* Therefore we make a pass over the members glsl_struct_field to make
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* sure we don't reject shaders where fields don't need to match.
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*/
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if ((consumer->data.how_declared != nir_var_declared_implicitly ||
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producer->data.how_declared != nir_var_declared_implicitly) &&
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interstage_member_mismatch(prog, consumer->interface_type,
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producer->interface_type))
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return false;
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}
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/* Ignore outermost array if geom shader */
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const glsl_type *consumer_instance_type;
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if (extra_array_level) {
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consumer_instance_type = glsl_get_array_element(consumer->type);
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} else {
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consumer_instance_type = consumer->type;
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}
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/* If a block is an array then it must match across shaders.
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* Since unsized arrays have been ruled out, we can check this by just
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* making sure the types are equal.
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*/
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if ((is_interface_instance(consumer) &&
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glsl_type_is_array(consumer_instance_type)) ||
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(is_interface_instance(producer) &&
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glsl_type_is_array(producer->type))) {
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if (consumer_instance_type != producer->type)
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return false;
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}
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return true;
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}
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struct ifc_var {
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unsigned stage;
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nir_variable *var;
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};
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/**
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* Lookup the interface definition. Return NULL if none is found.
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*/
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static struct ifc_var *
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ifc_lookup(struct hash_table *ht, nir_variable *var)
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{
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if (var->data.explicit_location &&
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var->data.location >= VARYING_SLOT_VAR0) {
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char location_str[11];
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snprintf(location_str, 11, "%d", var->data.location);
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const struct hash_entry *entry =
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_mesa_hash_table_search(ht, location_str);
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return entry ? (struct ifc_var *) entry->data : NULL;
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} else {
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const struct hash_entry *entry =
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_mesa_hash_table_search(ht,
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glsl_get_type_name(glsl_without_array(var->interface_type)));
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return entry ? (struct ifc_var *) entry->data : NULL;
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}
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}
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/**
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* Add a new interface definition.
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*/
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static void
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ifc_store(void *mem_ctx, struct hash_table *ht, nir_variable *var,
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unsigned stage)
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{
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struct ifc_var *ifc_var = ralloc(mem_ctx, struct ifc_var);
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ifc_var->var = var;
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ifc_var->stage = stage;
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if (var->data.explicit_location &&
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var->data.location >= VARYING_SLOT_VAR0) {
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/* If explicit location is given then lookup the variable by location.
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* We turn the location into a string and use this as the hash key
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* rather than the name. Note: We allocate enough space for a 32-bit
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* unsigned location value which is overkill but future proof.
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*/
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char location_str[11];
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snprintf(location_str, 11, "%d", var->data.location);
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_mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), ifc_var);
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} else {
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_mesa_hash_table_insert(ht,
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glsl_get_type_name(glsl_without_array(var->interface_type)), ifc_var);
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}
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}
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static const glsl_type *
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get_interface(const struct gl_linked_shader *shader, char *name,
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nir_variable_mode mode)
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{
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nir_foreach_variable_with_modes(var, shader->Program->nir, mode) {
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if (var->type == var->interface_type) {
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const char *ifc_name = glsl_get_type_name(var->interface_type);
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if (strcmp(name, ifc_name) == 0)
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return var->interface_type;
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}
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}
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return NULL;
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}
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static bool
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is_builtin_gl_in_block(nir_variable *var, int consumer_stage)
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{
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return !strcmp(var->name, "gl_in") &&
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(consumer_stage == MESA_SHADER_TESS_CTRL ||
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consumer_stage == MESA_SHADER_TESS_EVAL ||
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consumer_stage == MESA_SHADER_GEOMETRY);
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}
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void
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gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog,
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const struct gl_linked_shader *producer,
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const struct gl_linked_shader *consumer)
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{
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void *mem_ctx = ralloc_context(NULL);
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struct hash_table *ht = _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
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_mesa_key_string_equal);
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/* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
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const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX &&
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consumer->Stage != MESA_SHADER_FRAGMENT) ||
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consumer->Stage == MESA_SHADER_GEOMETRY;
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/* Check that block re-declarations of gl_PerVertex are compatible
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* across shaders: From OpenGL Shading Language 4.5, section
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* "7.1 Built-In Language Variables", page 130 of the PDF:
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*
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* "If multiple shaders using members of a built-in block belonging
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* to the same interface are linked together in the same program,
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* they must all redeclare the built-in block in the same way, as
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* described in section 4.3.9 “Interface Blocks” for interface-block
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* matching, or a link-time error will result."
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*
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* This is done explicitly outside of iterating the member variable
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* declarations because it is possible that the variables are not used and
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* so they would have been optimised out.
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*/
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const glsl_type *consumer_iface =
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get_interface(consumer, "gl_PerVertex", nir_var_shader_in);
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const glsl_type *producer_iface =
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get_interface(producer, "gl_PerVertex", nir_var_shader_out);
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if (producer_iface && consumer_iface &&
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interstage_member_mismatch(prog, consumer_iface, producer_iface)) {
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linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration "
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"in consecutive shaders");
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ralloc_free(mem_ctx);
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return;
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}
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/* Desktop OpenGL requires redeclaration of the built-in interfaces for
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* SSO programs. Passes above implement following rules:
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*
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* From Section 7.4 (Program Pipeline Objects) of the OpenGL 4.6 Core
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* spec:
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*
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* "To use any built-in input or output in the gl_PerVertex and
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* gl_PerFragment blocks in separable program objects, shader code
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* must redeclare those blocks prior to use. A separable program
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* will fail to link if:
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*
|
||||
* it contains multiple shaders of a single type with different
|
||||
* redeclarations of these built-in input and output blocks; or
|
||||
*
|
||||
* any shader uses a built-in block member not found in the
|
||||
* redeclaration of that block."
|
||||
*
|
||||
* ARB_separate_shader_objects issues section (issue #28) states that
|
||||
* redeclaration is not required for GLSL shaders using #version 140 or
|
||||
* earlier (since interface blocks are not possible with older versions).
|
||||
*
|
||||
* From Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1
|
||||
* spec:
|
||||
*
|
||||
* "Built-in inputs or outputs do not affect interface matching."
|
||||
*
|
||||
* GL_OES_shader_io_blocks adds following:
|
||||
*
|
||||
* "When using any built-in input or output in the gl_PerVertex block
|
||||
* in separable program objects, shader code may redeclare that block
|
||||
* prior to use. If the shader does not redeclare the block, the
|
||||
* intrinsically declared definition of that block will be used."
|
||||
*/
|
||||
|
||||
/* Add output interfaces from the producer to the symbol table. */
|
||||
nir_foreach_shader_out_variable(var, producer->Program->nir) {
|
||||
if (!var->interface_type)
|
||||
continue;
|
||||
|
||||
/* Built-in interface redeclaration check. */
|
||||
if (prog->SeparateShader && !prog->IsES && prog->GLSL_Version >= 150 &&
|
||||
var->data.how_declared == nir_var_declared_implicitly &&
|
||||
var->data.used && !producer_iface) {
|
||||
linker_error(prog, "missing output builtin block %s redeclaration "
|
||||
"in separable shader program",
|
||||
glsl_get_type_name(var->interface_type));
|
||||
ralloc_free(mem_ctx);
|
||||
return;
|
||||
}
|
||||
|
||||
ifc_store(mem_ctx, ht, var, producer->Program->nir->info.stage);
|
||||
}
|
||||
|
||||
/* Verify that the consumer's input interfaces match. */
|
||||
nir_foreach_shader_in_variable(var, consumer->Program->nir) {
|
||||
if (!var->interface_type)
|
||||
continue;
|
||||
|
||||
struct ifc_var *ifc_var = ifc_lookup(ht, var);
|
||||
nir_variable *producer_def = ifc_var ? ifc_var->var : NULL;
|
||||
|
||||
/* Built-in interface redeclaration check. */
|
||||
if (prog->SeparateShader && !prog->IsES && prog->GLSL_Version >= 150 &&
|
||||
var->data.how_declared == nir_var_declared_implicitly &&
|
||||
var->data.used && !producer_iface) {
|
||||
linker_error(prog, "missing input builtin block %s redeclaration "
|
||||
"in separable shader program",
|
||||
glsl_get_type_name(var->interface_type));
|
||||
ralloc_free(mem_ctx);
|
||||
return;
|
||||
}
|
||||
|
||||
/* The producer doesn't generate this input: fail to link. Skip built-in
|
||||
* 'gl_in[]' since that may not be present if the producer does not
|
||||
* write to any of the pre-defined outputs (e.g. if the vertex shader
|
||||
* does not write to gl_Position, etc), which is allowed and results in
|
||||
* undefined behavior.
|
||||
*
|
||||
* From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
|
||||
*
|
||||
* "Only the input variables that are actually read need to be written
|
||||
* by the previous stage; it is allowed to have superfluous
|
||||
* declarations of input variables."
|
||||
*/
|
||||
if (producer_def == NULL &&
|
||||
!is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {
|
||||
linker_error(prog, "Input block `%s' is not an output of "
|
||||
"the previous stage\n", glsl_get_type_name(var->interface_type));
|
||||
ralloc_free(mem_ctx);
|
||||
return;
|
||||
}
|
||||
|
||||
if (producer_def &&
|
||||
!interstage_match(prog, producer_def, var, extra_array_level)) {
|
||||
linker_error(prog, "definitions of interface block `%s' do not "
|
||||
"match\n", glsl_get_type_name(var->interface_type));
|
||||
ralloc_free(mem_ctx);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ralloc_free(mem_ctx);
|
||||
}
|
||||
|
||||
void
|
||||
gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog,
|
||||
struct gl_linked_shader **stages)
|
||||
{
|
||||
void *mem_ctx = ralloc_context(NULL);
|
||||
|
||||
/* Hash table mapping interface block name to a nir_variable */
|
||||
struct hash_table *ht = _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
|
||||
_mesa_key_string_equal);
|
||||
|
||||
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
if (stages[i] == NULL)
|
||||
continue;
|
||||
|
||||
const struct gl_linked_shader *stage = stages[i];
|
||||
nir_foreach_variable_in_shader(var, stage->Program->nir) {
|
||||
if (!var->interface_type ||
|
||||
(var->data.mode != nir_var_mem_ubo &&
|
||||
var->data.mode != nir_var_mem_ssbo))
|
||||
continue;
|
||||
|
||||
struct ifc_var *ifc_var = ifc_lookup(ht, var);
|
||||
if (ifc_var == NULL) {
|
||||
ifc_store(mem_ctx, ht, var, i);
|
||||
} else {
|
||||
/* Interstage uniform matching rules are the same as intrastage
|
||||
* uniform matchin rules (for uniforms, it is as though all
|
||||
* shaders are in the same shader stage).
|
||||
*/
|
||||
nir_variable *old_def = ifc_var->var;
|
||||
if (!intrastage_match(old_def, var, prog, ifc_var->stage, false)) {
|
||||
linker_error(prog, "definitions of uniform block `%s' do not "
|
||||
"match\n", glsl_get_type_name(var->interface_type));
|
||||
ralloc_free(mem_ctx);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ralloc_free(mem_ctx);
|
||||
}
|
||||
@@ -116,6 +116,13 @@ void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *const
|
||||
void gl_nir_link_assign_xfb_resources(const struct gl_constants *consts,
|
||||
struct gl_shader_program *prog);
|
||||
|
||||
void gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog,
|
||||
const struct gl_linked_shader *producer,
|
||||
const struct gl_linked_shader *consumer);
|
||||
|
||||
void gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog,
|
||||
struct gl_linked_shader **stages);
|
||||
|
||||
bool gl_nir_link_uniform_blocks(const struct gl_constants *consts,
|
||||
struct gl_shader_program *prog);
|
||||
|
||||
|
||||
@@ -137,6 +137,7 @@ files_libglsl = files(
|
||||
'gl_nir_lower_samplers_as_deref.c',
|
||||
'gl_nir_lower_xfb_varying.c',
|
||||
'gl_nir_link_atomics.c',
|
||||
'gl_nir_link_interface_blocks.c',
|
||||
'gl_nir_link_uniform_blocks.c',
|
||||
'gl_nir_link_uniform_initializers.c',
|
||||
'gl_nir_link_uniforms.c',
|
||||
|
||||
Reference in New Issue
Block a user