i965: Replace structs with bitfield shifting for WM texture surfaces.

This massively reduces compiled size (4.9% of brw_wm_surface_state.o).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eric Anholt
2011-04-27 21:50:20 -07:00
parent 7d437b1f7f
commit ae5c1fceba
@@ -219,6 +219,19 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
}
}
static uint32_t
brw_get_surface_tiling_bits(uint32_t tiling)
{
switch (tiling) {
case I915_TILING_X:
return BRW_SURFACE_TILED;
case I915_TILING_Y:
return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
default:
return 0;
}
}
static void
brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
{
@@ -228,46 +241,36 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
struct brw_surface_state *surf;
uint32_t *surf;
surf = brw_state_batch(brw, sizeof(*surf), 32,
&brw->wm.surf_offset[surf_index]);
memset(surf, 0, sizeof(*surf));
surf = brw_state_batch(brw, 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
surf->ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
surf->ss0.surface_type = translate_tex_target(tObj->Target);
surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat,
firstImage->InternalFormat,
sampler->DepthMode,
sampler->sRGBDecode);
surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
BRW_SURFACE_CUBEFACE_ENABLES |
(translate_tex_format(firstImage->TexFormat,
firstImage->InternalFormat,
sampler->DepthMode,
sampler->sRGBDecode) <<
BRW_SURFACE_FORMAT_SHIFT));
/* This is ok for all textures with channel width 8bit or less:
*/
/* surf->ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
surf->ss1.base_addr = intelObj->mt->region->buffer->offset; /* reloc */
surf[1] = intelObj->mt->region->buffer->offset; /* reloc */
surf->ss2.mip_count = intelObj->_MaxLevel - tObj->BaseLevel;
surf->ss2.width = firstImage->Width - 1;
surf->ss2.height = firstImage->Height - 1;
brw_set_surface_tiling(surf, intelObj->mt->region->tiling);
surf->ss3.pitch = (intelObj->mt->region->pitch * intelObj->mt->cpp) - 1;
surf->ss3.depth = firstImage->Depth - 1;
surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
(firstImage->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(firstImage->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf->ss4.min_lod = 0;
if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
surf->ss0.cube_pos_x = 1;
surf->ss0.cube_pos_y = 1;
surf->ss0.cube_pos_z = 1;
surf->ss0.cube_neg_x = 1;
surf->ss0.cube_neg_y = 1;
surf->ss0.cube_neg_z = 1;
}
surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
(firstImage->Depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
BRW_SURFACE_PITCH_SHIFT);
surf[4] = 0;
surf[5] = 0;
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
brw->wm.surf_offset[surf_index] +
offsetof(struct brw_surface_state, ss1),
brw->wm.surf_offset[surf_index] + 4,
intelObj->mt->region->buffer, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
}