swr/rast: Correctly align 64-byte spills/fills
Fixes crashes on some compute shaders when running on AVX512 Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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@@ -61,14 +61,14 @@ void ProcessComputeBE(DRAW_CONTEXT* pDC,
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size_t spillFillSize = pDC->pState->state.totalSpillFillSize;
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if (spillFillSize && pSpillFillBuffer == nullptr)
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{
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pSpillFillBuffer = pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD_BYTES);
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pSpillFillBuffer = pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD16_BYTES);
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}
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size_t scratchSpaceSize =
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pDC->pState->state.scratchSpaceSize * pDC->pState->state.scratchSpaceNumInstances;
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if (scratchSpaceSize && pScratchSpace == nullptr)
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{
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pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD_BYTES);
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pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD16_BYTES);
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}
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const API_STATE& state = GetApiState(pDC);
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