glsl: Try vectorizing when seeing a repeated assignment to a channel.
When considering assignment expressions like:
v.x += u.x;
v.x += u.x;
the vectorizer would incorrectly keep going, attempting to find more
instructions to vectorize. It would overwrite the saved assignment
to point at the second one, and increment channels a second time,
resulting in try_vectorize thinking the expression was a vec2 instead of
a float.
Instead, if we see a repeated assignment to a channel, just try to
vectorize everything we've found so far. This clears the saved state
so it will start over.
Fixes Piglit's repeated-channel-assignments.vert.
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -260,6 +260,7 @@ ir_vectorize_visitor::visit_enter(ir_assignment *ir)
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if (ir->condition ||
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this->channels >= 4 ||
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!single_channel_write_mask(ir->write_mask) ||
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this->assignment[write_mask_to_swizzle(ir->write_mask)] != NULL ||
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(lhs && !ir->lhs->equals(lhs)) ||
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(rhs && !ir->rhs->equals(rhs, ir_type_swizzle))) {
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try_vectorize();
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