virgl: remove virgl_get_param and virgl_get_paramf

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32955>
This commit is contained in:
Qiang Yu
2025-01-07 17:34:11 +08:00
committed by Marge Bot
parent e0665c7855
commit ae12e6b325
-334
View File
@@ -74,303 +74,6 @@ virgl_get_name(struct pipe_screen *screen)
return "virgl";
}
static int
virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
struct virgl_screen *vscreen = virgl_screen(screen);
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return vscreen->caps.caps.v2.max_anisotropy > 1.0;
case PIPE_CAP_MAX_RENDER_TARGETS:
return vscreen->caps.caps.v1.max_render_targets;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return vscreen->caps.caps.v1.max_dual_source_render_targets;
case PIPE_CAP_OCCLUSION_QUERY:
return vscreen->caps.caps.v1.bset.occlusion_query;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
if (vscreen->caps.caps.v2.host_feature_check_version >= 20)
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MIRROR_CLAMP_TO_EDGE;
FALLTHROUGH;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
if (vscreen->caps.caps.v2.host_feature_check_version >= 22)
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MIRROR_CLAMP;
return vscreen->caps.caps.v1.bset.mirror_clamp &&
!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES);
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
if (vscreen->caps.caps.v2.max_texture_2d_size)
return vscreen->caps.caps.v2.max_texture_2d_size;
return 16384;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
if (vscreen->caps.caps.v2.max_texture_3d_size)
return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
return 9; /* 256 x 256 x 256 */
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
if (vscreen->caps.caps.v2.max_texture_cube_size)
return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
return 13; /* 4K x 4K */
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
return vscreen->caps.caps.v1.bset.indep_blend_enable;
case PIPE_CAP_INDEP_BLEND_FUNC:
return vscreen->caps.caps.v1.bset.indep_blend_func;
case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
case PIPE_CAP_FS_COORD_ORIGIN_LOWER_LEFT:
return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
if (vscreen->caps.caps.v1.bset.depth_clip_disable)
return 1;
return 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return vscreen->caps.caps.v1.max_streamout_buffers;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 16*4;
case PIPE_CAP_SUPPORTED_PRIM_MODES:
return BITFIELD_MASK(MESA_PRIM_COUNT) &
~BITFIELD_BIT(MESA_PRIM_QUADS) &
~BITFIELD_BIT(MESA_PRIM_QUAD_STRIP);
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
return vscreen->caps.caps.v1.bset.primitive_restart;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return vscreen->caps.caps.v1.bset.shader_stencil_export;
case PIPE_CAP_VS_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return vscreen->caps.caps.v1.bset.seamless_cube_map;
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return vscreen->caps.caps.v1.max_texture_array_layers;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return vscreen->caps.caps.v2.min_texel_offset;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
return vscreen->caps.caps.v2.min_texture_gather_offset;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return vscreen->caps.caps.v2.max_texel_offset;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return vscreen->caps.caps.v2.max_texture_gather_offset;
case PIPE_CAP_CONDITIONAL_RENDER:
return vscreen->caps.caps.v1.bset.conditional_render;
case PIPE_CAP_TEXTURE_BARRIER:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return vscreen->caps.caps.v1.bset.color_clamping;
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
(vscreen->caps.caps.v2.host_feature_check_version < 1);
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
if (vscreen->caps.caps.v2.host_feature_check_version < 6)
return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
FALLTHROUGH;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return vscreen->caps.caps.v1.glsl_level;
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
return 0;
case PIPE_CAP_COMPUTE:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return vscreen->caps.caps.v1.bset.streamout_pause_resume;
case PIPE_CAP_START_INSTANCE:
return vscreen->caps.caps.v1.bset.start_instance;
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_TEXTURE_TRANSFER_MODES:
case PIPE_CAP_NIR_IMAGES_AS_DEREF:
return 0;
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
if (vscreen->caps.caps.v2.host_feature_check_version >= 15)
return vscreen->caps.caps.v1.bset.timer_query;
return 1; /* older versions had this always enabled */
case PIPE_CAP_TGSI_TEXCOORD:
return vscreen->caps.caps.v2.host_feature_check_version >= 10;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return VIRGL_MAP_BUFFER_ALIGNMENT;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return vscreen->caps.caps.v1.max_tbo_size > 0;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
return 0;
case PIPE_CAP_CUBE_MAP_ARRAY:
return vscreen->caps.caps.v1.bset.cube_map_array;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return vscreen->caps.caps.v1.bset.texture_multisample;
case PIPE_CAP_MAX_VIEWPORTS:
return vscreen->caps.caps.v1.max_viewports;
case PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT:
return vscreen->caps.caps.v1.max_tbo_size;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
case PIPE_CAP_ENDIANNESS:
return 0;
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
return !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_PIPELINE_STATISTICS_QUERY);
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_VS_LAYER_VIEWPORT:
return (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VS_VERTEX_LAYER) &&
(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VS_VIEWPORT_INDEX);
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return vscreen->caps.caps.v2.max_geom_output_vertices;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return vscreen->caps.caps.v2.max_geom_total_output_components;
case PIPE_CAP_TEXTURE_QUERY_LOD:
return vscreen->caps.caps.v1.bset.texture_query_lod;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return vscreen->caps.caps.v1.max_texture_gather_components;
case PIPE_CAP_DRAW_INDIRECT:
return vscreen->caps.caps.v1.bset.has_indirect_draw;
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
return vscreen->caps.caps.v1.bset.has_sample_shading;
case PIPE_CAP_CULL_DISTANCE:
return vscreen->caps.caps.v1.bset.has_cull;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
(vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
return vscreen->caps.caps.v1.bset.conditional_render_inverted;
case PIPE_CAP_FS_FINE_DERIVATIVE:
return vscreen->caps.caps.v1.bset.derivative_control;
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
case PIPE_CAP_QUERY_SO_OVERFLOW:
return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
case PIPE_CAP_DOUBLES:
return vscreen->caps.caps.v1.bset.has_fp64 ||
(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES);
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return vscreen->caps.caps.v2.max_shader_patch_varyings;
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return vscreen->caps.caps.v2.max_vertex_attrib_stride;
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
case PIPE_CAP_TEXTURE_QUERY_SAMPLES:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
case PIPE_CAP_FBFETCH:
return (vscreen->caps.caps.v2.capability_bits &
VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
case PIPE_CAP_BLEND_EQUATION_ADVANCED:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION;
case PIPE_CAP_SHADER_CLOCK:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
case PIPE_CAP_SHADER_ARRAY_COMPONENTS:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
return vscreen->caps.caps.v2.max_combined_shader_buffers;
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
return vscreen->caps.caps.v2.max_combined_atomic_counters;
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
return 1; /* TODO: need to introduce a hw-cap for this */
case PIPE_CAP_QUERY_BUFFER_OBJECT:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
case PIPE_CAP_MAX_VARYINGS:
if (vscreen->caps.caps.v1.glsl_level < 150)
return vscreen->caps.caps.v2.max_vertex_attribs;
return 32;
case PIPE_CAP_FAKE_SW_MSAA:
/* If the host supports only one sample (e.g., if it is using softpipe),
* fake multisampling to able to advertise higher GL versions. */
return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
case PIPE_CAP_MULTI_DRAW_INDIRECT:
return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ARB_BUFFER_STORAGE) &&
(vscreen->caps.caps.v2.host_feature_check_version >= 4) &&
vscreen->vws->supports_coherent && !vscreen->no_coherent;
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
return 0;
case PIPE_CAP_CLIP_HALFZ:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT:
return 1 << 27;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
case PIPE_CAP_DEVICE_ID:
return 0x1010;
case PIPE_CAP_ACCELERATED:
return -1; /* -1 means unknown */
case PIPE_CAP_UMA:
case PIPE_CAP_VIDEO_MEMORY:
if (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VIDEO_MEMORY)
return vscreen->caps.caps.v2.max_video_memory;
return 0;
case PIPE_CAP_TEXTURE_SHADOW_LOD:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_TEXTURE_SHADOW_LOD;
case PIPE_CAP_NATIVE_FENCE_FD:
return vscreen->vws->supports_fences;
case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
(vscreen->caps.caps.v2.host_feature_check_version < 1);
case PIPE_CAP_SHAREABLE_SHADERS:
/* Shader creation emits the shader through the context's command buffer
* in virgl_encode_shader_state().
*/
return 0;
case PIPE_CAP_QUERY_MEMORY_INFO:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MEMINFO;
case PIPE_CAP_STRING_MARKER:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_STRING_MARKER;
case PIPE_CAP_SURFACE_SAMPLE_COUNT:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_IMPLICIT_MSAA;
case PIPE_CAP_DRAW_PARAMETERS:
return !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_DRAW_PARAMETERS);
case PIPE_CAP_SHADER_GROUP_VOTE:
return !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_GROUP_VOTE);
case PIPE_CAP_IMAGE_STORE_FORMATTED:
case PIPE_CAP_GL_SPIRV:
return 1;
case PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT:
if (vscreen->caps.caps.v2.host_feature_check_version >= 13)
return vscreen->caps.caps.v2.max_uniform_block_size;
FALLTHROUGH;
default:
return u_pipe_screen_get_param_defaults(screen, param);
}
}
#define VIRGL_SHADER_STAGE_CAP_V2(CAP, STAGE) \
vscreen->caps.caps.v2. CAP[virgl_shader_stage_convert(STAGE)]
@@ -573,41 +276,6 @@ virgl_get_video_param(struct pipe_screen *screen,
}
}
static float
virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
struct virgl_screen *vscreen = virgl_screen(screen);
switch (param) {
case PIPE_CAPF_MIN_LINE_WIDTH:
case PIPE_CAPF_MIN_LINE_WIDTH_AA:
case PIPE_CAPF_MIN_POINT_SIZE:
case PIPE_CAPF_MIN_POINT_SIZE_AA:
return 1;
case PIPE_CAPF_POINT_SIZE_GRANULARITY:
case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
return 0.1;
case PIPE_CAPF_MAX_LINE_WIDTH:
return vscreen->caps.caps.v2.max_aliased_line_width;
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return vscreen->caps.caps.v2.max_smooth_line_width;
case PIPE_CAPF_MAX_POINT_SIZE:
return vscreen->caps.caps.v2.max_aliased_point_size;
case PIPE_CAPF_MAX_POINT_SIZE_AA:
return vscreen->caps.caps.v2.max_smooth_point_size;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return vscreen->caps.caps.v2.max_anisotropy;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return vscreen->caps.caps.v2.max_texture_lod_bias;
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAPF %d query\n", param);
return 0.0;
}
static int
virgl_get_compute_param(struct pipe_screen *screen,
enum pipe_shader_ir ir_type,
@@ -1409,11 +1077,9 @@ virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *c
screen->base.get_name = virgl_get_name;
screen->base.get_vendor = virgl_get_vendor;
screen->base.get_screen_fd = virgl_screen_get_fd;
screen->base.get_param = virgl_get_param;
screen->base.get_shader_param = virgl_get_shader_param;
screen->base.get_video_param = virgl_get_video_param;
screen->base.get_compute_param = virgl_get_compute_param;
screen->base.get_paramf = virgl_get_paramf;
screen->base.get_compiler_options = virgl_get_compiler_options;
screen->base.is_format_supported = virgl_is_format_supported;
screen->base.is_video_format_supported = virgl_is_video_format_supported;