NIR: Add a helper for doing sampler lowering for vulkan
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@@ -1670,6 +1670,7 @@ void nir_lower_phis_to_scalar(nir_shader *shader);
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void nir_lower_samplers(nir_shader *shader,
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const struct gl_shader_program *shader_program,
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gl_shader_stage stage);
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void nir_lower_samplers_for_vk(nir_shader *shader);
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void nir_lower_system_values(nir_shader *shader);
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void nir_lower_tex_projector(nir_shader *shader);
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@@ -35,6 +35,30 @@ extern "C" {
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#include "program/program.h"
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}
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static void
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add_indirect_to_tex(nir_tex_instr *instr, nir_src indirect)
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{
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/* First, we have to resize the array of texture sources */
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nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
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instr->num_srcs + 1);
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for (unsigned i = 0; i < instr->num_srcs; i++) {
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new_srcs[i].src_type = instr->src[i].src_type;
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nir_instr_move_src(&instr->instr, &new_srcs[i].src, &instr->src[i].src);
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}
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ralloc_free(instr->src);
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instr->src = new_srcs;
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/* Now we can go ahead and move the source over to being a
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* first-class texture source.
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*/
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instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
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instr->num_srcs++;
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nir_instr_rewrite_src(&instr->instr, &instr->src[instr->num_srcs - 1].src,
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indirect);
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}
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static unsigned
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get_sampler_index(const struct gl_shader_program *shader_program,
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gl_shader_stage stage, const char *name)
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@@ -83,27 +107,9 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
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ralloc_asprintf_append(&name, "[%u]", deref_array->base_offset);
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break;
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case nir_deref_array_type_indirect: {
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/* First, we have to resize the array of texture sources */
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nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
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instr->num_srcs + 1);
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for (unsigned i = 0; i < instr->num_srcs; i++) {
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new_srcs[i].src_type = instr->src[i].src_type;
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nir_instr_move_src(&instr->instr, &new_srcs[i].src,
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&instr->src[i].src);
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}
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ralloc_free(instr->src);
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instr->src = new_srcs;
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/* Now we can go ahead and move the source over to being a
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* first-class texture source.
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*/
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instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
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instr->num_srcs++;
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nir_instr_move_src(&instr->instr,
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&instr->src[instr->num_srcs - 1].src,
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&deref_array->indirect);
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add_indirect_to_tex(instr, deref_array->indirect);
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nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
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NIR_SRC_INIT);
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instr->sampler_array_size = glsl_get_length(deref->type);
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@@ -183,3 +189,49 @@ nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_pr
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lower_impl(overload->impl, shader_program, stage);
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}
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}
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static bool
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lower_samplers_for_vk_block(nir_block *block, void *data)
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{
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nir_foreach_instr(block, instr) {
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if (instr->type != nir_instr_type_tex)
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continue;
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nir_tex_instr *tex = nir_instr_as_tex(instr);
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assert(tex->sampler);
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tex->sampler_set = tex->sampler->var->data.descriptor_set;
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tex->sampler_index = tex->sampler->var->data.binding;
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if (tex->sampler->deref.child) {
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assert(tex->sampler->deref.child->deref_type == nir_deref_type_array);
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nir_deref_array *arr = nir_deref_as_array(tex->sampler->deref.child);
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/* Only one-level arrays are allowed in vulkan */
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assert(arr->deref.child == NULL);
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tex->sampler_index += arr->base_offset;
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if (arr->deref_array_type == nir_deref_array_type_indirect) {
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add_indirect_to_tex(tex, arr->indirect);
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nir_instr_rewrite_src(instr, &arr->indirect, NIR_SRC_INIT);
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tex->sampler_array_size = glsl_get_length(tex->sampler->deref.type);
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}
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}
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tex->sampler = NULL;
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}
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return true;
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}
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extern "C" void
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nir_lower_samplers_for_vk(nir_shader *shader)
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{
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nir_foreach_overload(shader, overload) {
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if (overload->impl) {
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nir_foreach_block(overload->impl, lower_samplers_for_vk_block, NULL);
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}
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}
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}
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