radeonsi/gfx10: update spi_map if API VS (as NGG) changes and PS doesn't
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -3849,7 +3849,9 @@ bool si_update_shaders(struct si_context *sctx)
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sctx->ps_shader.cso->db_shader_control |
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S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS);
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if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
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if (si_pm4_state_changed(sctx, ps) ||
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si_pm4_state_changed(sctx, vs) ||
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(key.u.ngg && si_pm4_state_changed(sctx, gs)) ||
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sctx->sprite_coord_enable != rs->sprite_coord_enable ||
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sctx->flatshade != rs->flatshade) {
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sctx->sprite_coord_enable = rs->sprite_coord_enable;
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