drirc: enable vk_x11_override_min_image_count for DOOM

DOOM fails to handle more images than expected when the adaptative
sync mode is enabled.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1902
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-10-08 10:30:03 +02:00
parent cbd6f0a0c2
commit ad96c4987c
+5
View File
@@ -478,6 +478,11 @@ TODO: document the other workarounds.
<engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
<option name="vk_x11_strict_image_count" value="true" />
</engine>
<!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
<application name="DOOM" executable="DOOMx64vk.exe">
<option name="vk_x11_strict_image_count" value="true" />
</application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">