drirc: enable vk_x11_override_min_image_count for DOOM
DOOM fails to handle more images than expected when the adaptative sync mode is enabled. Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1902 Cc: 19.2 <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -478,6 +478,11 @@ TODO: document the other workarounds.
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<engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
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<option name="vk_x11_strict_image_count" value="true" />
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</engine>
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<!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
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<application name="DOOM" executable="DOOMx64vk.exe">
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<option name="vk_x11_strict_image_count" value="true" />
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</application>
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</device>
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<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
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<device driver="vmwgfx">
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