tnl: added some clip debug/print code (disabled)
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@@ -227,6 +227,25 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
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}
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}
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if (0) {
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/* print pre/post-clip vertex coords */
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GLuint i, j;
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_mesa_printf("pre clip\n");
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for (i = 0; i < 3; i++) {
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j = outlist[i];
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_mesa_printf(" %u: %u: %f, %f, %f, %f\n",
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i, j,
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coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
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}
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_mesa_printf("post clip\n");
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for (i = 0; i < n; i++) {
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j = inlist[i];
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_mesa_printf(" %u: %u: %f, %f, %f, %f\n",
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i, j,
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coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
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}
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}
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tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
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}
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