tnl: added some clip debug/print code (disabled)

This commit is contained in:
Brian Paul
2009-05-06 09:45:24 -06:00
parent 424507953c
commit ad32489987
+19
View File
@@ -227,6 +227,25 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
}
}
if (0) {
/* print pre/post-clip vertex coords */
GLuint i, j;
_mesa_printf("pre clip\n");
for (i = 0; i < 3; i++) {
j = outlist[i];
_mesa_printf(" %u: %u: %f, %f, %f, %f\n",
i, j,
coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
}
_mesa_printf("post clip\n");
for (i = 0; i < n; i++) {
j = inlist[i];
_mesa_printf(" %u: %u: %f, %f, %f, %f\n",
i, j,
coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
}
}
tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
}