glsl: fix vec4_texp_rect IR code (need projective version)
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@@ -527,7 +527,7 @@ static slang_asm_info AsmInfo[] = {
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{ "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */
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{ "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */
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{ "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
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{ "vec4_texp_rect", IR_TEX, 1, 2 },/* rectangle w/ projection */
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{ "vec4_texp_rect", IR_TEXP, 1, 2 },/* rectangle w/ projection */
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/* unary op */
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{ "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */
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