glsl: fix vec4_texp_rect IR code (need projective version)

This commit is contained in:
Brian Paul
2009-02-20 11:42:28 -07:00
parent 02ab1eaed7
commit ad2cfa4199
+1 -1
View File
@@ -527,7 +527,7 @@ static slang_asm_info AsmInfo[] = {
{ "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */
{ "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */
{ "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
{ "vec4_texp_rect", IR_TEX, 1, 2 },/* rectangle w/ projection */
{ "vec4_texp_rect", IR_TEXP, 1, 2 },/* rectangle w/ projection */
/* unary op */
{ "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */