mesa: add viewport() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-06-22 15:26:32 +02:00
parent 128822c59f
commit ad0afa87b8
+27 -21
View File
@@ -85,6 +85,32 @@ struct gl_depthrange_inputs {
GLdouble Near, Far; /**< Depth buffer range */
};
static void
viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width,
GLsizei height)
{
/* The GL_ARB_viewport_array spec says:
*
* "Viewport sets the parameters for all viewports to the same values
* and is equivalent (assuming no errors are generated) to:
*
* for (uint i = 0; i < MAX_VIEWPORTS; i++)
* ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);"
*
* Set all of the viewports supported by the implementation, but only
* signal the driver once at the end.
*/
for (unsigned i = 0; i < ctx->Const.MaxViewports; i++)
set_viewport_no_notify(ctx, i, x, y, width, height);
if (ctx->Driver.Viewport) {
/* Many drivers will use this call to check for window size changes
* and reallocate the z/stencil/accum/etc buffers if needed.
*/
ctx->Driver.Viewport(ctx);
}
}
/**
* Set the viewport.
* \sa Called via glViewport() or display list execution.
@@ -95,7 +121,6 @@ struct gl_depthrange_inputs {
void GLAPIENTRY
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
unsigned i;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
@@ -108,26 +133,7 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
return;
}
/* The GL_ARB_viewport_array spec says:
*
* "Viewport sets the parameters for all viewports to the same values
* and is equivalent (assuming no errors are generated) to:
*
* for (uint i = 0; i < MAX_VIEWPORTS; i++)
* ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);"
*
* Set all of the viewports supported by the implementation, but only
* signal the driver once at the end.
*/
for (i = 0; i < ctx->Const.MaxViewports; i++)
set_viewport_no_notify(ctx, i, x, y, width, height);
if (ctx->Driver.Viewport) {
/* Many drivers will use this call to check for window size changes
* and reallocate the z/stencil/accum/etc buffers if needed.
*/
ctx->Driver.Viewport(ctx);
}
viewport(ctx, x, y, width, height);
}