radeonsi: fix SPI state dependency on sprite_coord_enable
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@@ -700,7 +700,6 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state)
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return;
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// TODO
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sctx->sprite_coord_enable = rs->sprite_coord_enable;
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sctx->pa_sc_line_stipple = rs->pa_sc_line_stipple;
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sctx->pa_su_sc_mode_cntl = rs->pa_su_sc_mode_cntl;
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@@ -770,8 +770,11 @@ void si_update_shaders(struct si_context *sctx)
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si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
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if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs))
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if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
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sctx->sprite_coord_enable != sctx->queued.named.rasterizer->sprite_coord_enable) {
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sctx->sprite_coord_enable = sctx->queued.named.rasterizer->sprite_coord_enable;
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si_update_spi_map(sctx);
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}
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if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
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sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;
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