fix miniglx setting virtual size of 832 for 800x600
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@@ -437,6 +437,8 @@ SetupFBDev( Display *dpy )
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width = dpy->driverContext.shared.virtualWidth;
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height = dpy->driverContext.shared.virtualHeight;
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if (width==832)
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width=800;
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/* Bump size up to next supported mode.
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*/
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if (width <= 720 && height <= 480) {
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@@ -459,8 +461,6 @@ SetupFBDev( Display *dpy )
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}
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dpy->driverContext.shared.virtualHeight = height;
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dpy->driverContext.shared.virtualWidth = width;
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dpy->driverContext.shared.fbStride = width * (dpy->driverContext.bpp / 8);
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/* set the depth, resolution, etc */
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