mesa: added texture array targets in sizeof_glsl_type()
This commit is contained in:
@@ -769,6 +769,8 @@ sizeof_glsl_type(GLenum type)
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
case GL_SAMPLER_2D_RECT_ARB:
|
||||
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
|
||||
case GL_SAMPLER_1D_ARRAY_EXT:
|
||||
case GL_SAMPLER_2D_ARRAY_EXT:
|
||||
case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
|
||||
case GL_SAMPLER_CUBE_SHADOW_EXT:
|
||||
@@ -848,6 +850,8 @@ is_sampler_type(GLenum type)
|
||||
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
|
||||
case GL_SAMPLER_1D_ARRAY_EXT:
|
||||
case GL_SAMPLER_2D_ARRAY_EXT:
|
||||
case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
|
||||
return GL_TRUE;
|
||||
default:
|
||||
return GL_FALSE;
|
||||
|
||||
Reference in New Issue
Block a user