glsl: added some link debug code (disabled)
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@@ -1471,6 +1471,21 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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_slang_link(ctx, program, shProg);
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/* debug code */
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if (0) {
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GLuint i;
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_mesa_printf("Link %u shaders in program %u: %s\n",
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shProg->NumShaders, shProg->Name,
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shProg->LinkStatus ? "Success" : "Failed");
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for (i = 0; i < shProg->NumShaders; i++) {
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_mesa_printf(" shader %u, type 0x%x\n",
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shProg->Shaders[i]->Name,
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shProg->Shaders[i]->Type);
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}
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}
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}
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