meta: Delete the PBO texsubimage path for real
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1,495 +0,0 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 2015 Intel Corporation. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Jason Ekstrand <jason.ekstrand@intel.com>
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*/
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#include "blend.h"
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#include "bufferobj.h"
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#include "buffers.h"
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#include "clear.h"
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#include "fbobject.h"
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#include "framebuffer.h"
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#include "glformats.h"
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#include "glheader.h"
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#include "image.h"
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#include "macros.h"
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#include "meta.h"
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#include "pbo.h"
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#include "readpix.h"
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#include "shaderapi.h"
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#include "state.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "texstate.h"
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#include "uniforms.h"
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#include "varray.h"
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static bool
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need_signed_unsigned_int_conversion(mesa_format mesaFormat,
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GLenum format, GLenum type)
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{
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const GLenum mesaFormatType = _mesa_get_format_datatype(mesaFormat);
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const bool is_format_integer = _mesa_is_enum_format_integer(format);
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return (mesaFormatType == GL_INT &&
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is_format_integer &&
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(type == GL_UNSIGNED_INT ||
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type == GL_UNSIGNED_SHORT ||
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type == GL_UNSIGNED_BYTE)) ||
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(mesaFormatType == GL_UNSIGNED_INT &&
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is_format_integer &&
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(type == GL_INT ||
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type == GL_SHORT ||
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type == GL_BYTE));
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}
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static struct gl_texture_image *
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create_texture_for_pbo(struct gl_context *ctx,
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bool create_pbo, GLenum pbo_target,
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int dims, int width, int height, int depth,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_buffer_object **tmp_pbo, GLuint *tmp_tex)
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{
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const mesa_format pbo_format =
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_mesa_tex_format_from_format_and_type(ctx, format, type);
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GLenum internal_format;
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unsigned row_stride;
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struct gl_buffer_object *buffer_obj;
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struct gl_texture_object *tex_obj;
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struct gl_texture_image *tex_image;
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bool read_only;
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if (packing->SwapBytes ||
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packing->LsbFirst ||
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packing->Invert)
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return NULL;
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if (pbo_format == MESA_FORMAT_NONE)
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return NULL;
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/* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
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uint32_t first_pixel = _mesa_image_offset(dims, packing, width, height,
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format, type,
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0, 0, 0);
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uint32_t last_pixel = _mesa_image_offset(dims, packing, width, height,
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format, type,
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depth-1, height-1, width);
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row_stride = _mesa_image_row_stride(packing, width, format, type);
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if (_mesa_is_bufferobj(packing->BufferObj)) {
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*tmp_pbo = NULL;
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buffer_obj = packing->BufferObj;
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first_pixel += (intptr_t)pixels;
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} else {
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bool is_pixel_pack = pbo_target == GL_PIXEL_PACK_BUFFER;
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assert(create_pbo);
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*tmp_pbo = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
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if (*tmp_pbo == NULL)
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return NULL;
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/* In case of GL_PIXEL_PACK_BUFFER, pass null pointer for the pixel
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* data to avoid unnecessary data copying in _mesa_buffer_data.
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*/
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if (is_pixel_pack)
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_mesa_buffer_data(ctx, *tmp_pbo, GL_NONE,
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last_pixel - first_pixel,
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NULL,
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GL_STREAM_READ,
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__func__);
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else
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_mesa_buffer_data(ctx, *tmp_pbo, GL_NONE,
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last_pixel - first_pixel,
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(char *)pixels + first_pixel,
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GL_STREAM_DRAW,
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__func__);
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buffer_obj = *tmp_pbo;
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first_pixel = 0;
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}
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_mesa_GenTextures(1, tmp_tex);
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tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
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_mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
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/* This must be set after _mesa_initialize_texture_object, not before. */
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tex_obj->Immutable = GL_TRUE;
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tex_obj->ImmutableLevels = 1;
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/* This is required for interactions with ARB_texture_view. */
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tex_obj->NumLayers = 1;
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internal_format = _mesa_get_format_base_format(pbo_format);
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/* The texture is addressed as a single very-tall image, so we
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* need to pack the multiple image depths together taking the
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* inter-image padding into account.
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*/
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int image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
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int full_height = image_height * (depth - 1) + height;
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tex_image = _mesa_get_tex_image(ctx, tex_obj, tex_obj->Target, 0);
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_mesa_init_teximage_fields(ctx, tex_image, width, full_height, 1,
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0, internal_format, pbo_format);
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read_only = pbo_target == GL_PIXEL_UNPACK_BUFFER;
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if (!ctx->Driver.SetTextureStorageForBufferObject(ctx, tex_obj,
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buffer_obj,
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first_pixel,
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row_stride,
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read_only)) {
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_mesa_DeleteTextures(1, tmp_tex);
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_mesa_reference_buffer_object(ctx, tmp_pbo, NULL);
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return NULL;
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}
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return tex_image;
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}
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bool
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_mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *tex_image,
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int xoffset, int yoffset, int zoffset,
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int width, int height, int depth,
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GLenum format, GLenum type, const void *pixels,
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bool create_pbo,
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const struct gl_pixelstore_attrib *packing)
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{
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struct gl_buffer_object *pbo = NULL;
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GLuint pbo_tex = 0;
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struct gl_framebuffer *readFb = NULL;
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struct gl_framebuffer *drawFb = NULL;
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int image_height;
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struct gl_texture_image *pbo_tex_image;
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GLenum status;
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bool success = false;
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int z;
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if (!_mesa_is_bufferobj(packing->BufferObj) &&
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(!create_pbo || pixels == NULL))
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return false;
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if (format == GL_DEPTH_COMPONENT ||
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format == GL_DEPTH_STENCIL ||
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format == GL_STENCIL_INDEX ||
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format == GL_COLOR_INDEX)
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return false;
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if (ctx->_ImageTransferState)
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return false;
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/* This function rely on BlitFramebuffer to fill in the pixel data for
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* glTex[Sub]Image*D. But, BlitFrameBuffer doesn't support signed to
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* unsigned or unsigned to signed integer conversions.
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*/
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if (need_signed_unsigned_int_conversion(tex_image->TexFormat, format, type))
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return false;
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/* For arrays, use a tall (height * depth) 2D texture but taking into
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* account the inter-image padding specified with the image height packing
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* property.
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*/
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image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
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_mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
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MESA_META_PIXEL_STORE));
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pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
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GL_PIXEL_UNPACK_BUFFER,
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dims, width, height, depth,
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format, type, pixels, packing,
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&pbo, &pbo_tex);
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if (!pbo_tex_image) {
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_mesa_meta_end(ctx);
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return false;
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}
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readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
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if (readFb == NULL)
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goto fail;
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drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
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if (drawFb == NULL)
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goto fail;
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_mesa_bind_framebuffers(ctx, drawFb, readFb);
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if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
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assert(depth == 1);
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assert(zoffset == 0);
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depth = height;
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height = 1;
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image_height = 1;
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zoffset = yoffset;
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yoffset = 0;
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}
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_mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
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GL_COLOR_ATTACHMENT0,
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pbo_tex_image, 0);
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/* If this passes on the first layer it should pass on the others */
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status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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goto fail;
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_mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
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GL_COLOR_ATTACHMENT0,
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tex_image, zoffset);
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/* If this passes on the first layer it should pass on the others */
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status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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goto fail;
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/* Explicitly disable sRGB encoding */
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ctx->DrawBuffer->Visual.sRGBCapable = false;
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_mesa_update_state(ctx);
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if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
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0, 0, width, height,
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xoffset, yoffset,
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xoffset + width, yoffset + height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST))
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goto fail;
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for (z = 1; z < depth; z++) {
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_mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
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GL_COLOR_ATTACHMENT0,
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tex_image, zoffset + z);
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_mesa_update_state(ctx);
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_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
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0, z * image_height,
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width, z * image_height + height,
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xoffset, yoffset,
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xoffset + width, yoffset + height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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success = true;
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fail:
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_mesa_reference_framebuffer(&readFb, NULL);
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_mesa_reference_framebuffer(&drawFb, NULL);
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_mesa_DeleteTextures(1, &pbo_tex);
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_mesa_reference_buffer_object(ctx, &pbo, NULL);
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_mesa_meta_end(ctx);
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return success;
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}
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bool
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_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *tex_image,
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int xoffset, int yoffset, int zoffset,
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int width, int height, int depth,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing)
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{
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struct gl_buffer_object *pbo = NULL;
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GLuint pbo_tex = 0;
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struct gl_framebuffer *readFb;
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struct gl_framebuffer *drawFb;
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int image_height;
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struct gl_texture_image *pbo_tex_image;
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struct gl_renderbuffer *rb = NULL;
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GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
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GLenum status, src_base_format;
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bool success = false, clear_channels_to_zero = false;
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float save_clear_color[4];
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int z;
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if (!_mesa_is_bufferobj(packing->BufferObj))
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return false;
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if (format == GL_DEPTH_COMPONENT ||
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format == GL_DEPTH_STENCIL ||
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format == GL_STENCIL_INDEX ||
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format == GL_COLOR_INDEX)
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return false;
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/* Don't use meta path for readpixels in below conditions. */
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if (!tex_image) {
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rb = ctx->ReadBuffer->_ColorReadBuffer;
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/* _mesa_get_readpixels_transfer_ops() includes the cases of read
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* color clamping along with the ctx->_ImageTransferState.
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*/
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if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format,
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type, GL_FALSE))
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return false;
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if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat,
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dstBaseFormat))
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return false;
|
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|
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/* This function rely on BlitFramebuffer to fill in the pixel data for
|
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* ReadPixels. But, BlitFrameBuffer doesn't support signed to unsigned
|
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* or unsigned to signed integer conversions. OpenGL spec expects an
|
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* invalid operation in that case.
|
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*/
|
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if (need_signed_unsigned_int_conversion(rb->Format, format, type))
|
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return false;
|
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} else {
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if (need_signed_unsigned_int_conversion(tex_image->TexFormat, format, type))
|
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return false;
|
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}
|
||||
|
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/* For arrays, use a tall (height * depth) 2D texture but taking into
|
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* account the inter-image padding specified with the image height packing
|
||||
* property.
|
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*/
|
||||
image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
|
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_mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
|
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MESA_META_PIXEL_STORE));
|
||||
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pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
|
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dims, width, height, depth,
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format, type, pixels, packing,
|
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&pbo, &pbo_tex);
|
||||
|
||||
if (!pbo_tex_image) {
|
||||
_mesa_meta_end(ctx);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */
|
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if (ctx->Extensions.ARB_color_buffer_float)
|
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_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
|
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|
||||
readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
|
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if (readFb == NULL)
|
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goto fail;
|
||||
|
||||
drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
|
||||
if (drawFb == NULL)
|
||||
goto fail;
|
||||
|
||||
if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
|
||||
assert(depth == 1);
|
||||
assert(zoffset == 0);
|
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depth = height;
|
||||
height = 1;
|
||||
image_height = 1;
|
||||
zoffset = yoffset;
|
||||
yoffset = 0;
|
||||
}
|
||||
|
||||
/* If we were given a texture, bind it to the read framebuffer. If not,
|
||||
* we're doing a ReadPixels and we should just use whatever framebuffer
|
||||
* the client has bound.
|
||||
*/
|
||||
_mesa_bind_framebuffers(ctx, drawFb, tex_image ? readFb : ctx->ReadBuffer);
|
||||
if (tex_image) {
|
||||
_mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
tex_image, zoffset);
|
||||
/* If this passes on the first layer it should pass on the others */
|
||||
status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
goto fail;
|
||||
} else {
|
||||
assert(depth == 1);
|
||||
}
|
||||
|
||||
_mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
pbo_tex_image, 0);
|
||||
/* If this passes on the first layer it should pass on the others */
|
||||
status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
goto fail;
|
||||
|
||||
/* Explicitly disable sRGB encoding */
|
||||
ctx->DrawBuffer->Visual.sRGBCapable = false;
|
||||
|
||||
_mesa_update_state(ctx);
|
||||
|
||||
if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
|
||||
xoffset, yoffset,
|
||||
xoffset + width, yoffset + height,
|
||||
0, 0, width, height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST))
|
||||
goto fail;
|
||||
|
||||
src_base_format = tex_image ?
|
||||
tex_image->_BaseFormat :
|
||||
ctx->ReadBuffer->_ColorReadBuffer->_BaseFormat;
|
||||
|
||||
/* Depending on the base formats involved we might need to rebase some
|
||||
* values. For example if we download from a Luminance format to RGBA
|
||||
* format, we want G=0 and B=0.
|
||||
*/
|
||||
clear_channels_to_zero =
|
||||
_mesa_need_luminance_to_rgb_conversion(src_base_format,
|
||||
pbo_tex_image->_BaseFormat);
|
||||
|
||||
if (clear_channels_to_zero) {
|
||||
memcpy(save_clear_color, ctx->Color.ClearColor.f, 4 * sizeof(float));
|
||||
/* Clear the Green, Blue channels. */
|
||||
_mesa_ColorMask(GL_FALSE, GL_TRUE, GL_TRUE,
|
||||
src_base_format != GL_LUMINANCE_ALPHA);
|
||||
_mesa_ClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
_mesa_Clear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
for (z = 1; z < depth; z++) {
|
||||
_mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
tex_image, zoffset + z);
|
||||
|
||||
_mesa_update_state(ctx);
|
||||
|
||||
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
|
||||
xoffset, yoffset,
|
||||
xoffset + width, yoffset + height,
|
||||
0, z * image_height,
|
||||
width, z * image_height + height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
if (clear_channels_to_zero)
|
||||
_mesa_Clear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
/* Unmask the color channels and restore the saved clear color values. */
|
||||
if (clear_channels_to_zero) {
|
||||
_mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
_mesa_ClearColor(save_clear_color[0], save_clear_color[1],
|
||||
save_clear_color[2], save_clear_color[3]);
|
||||
}
|
||||
|
||||
success = true;
|
||||
|
||||
fail:
|
||||
_mesa_reference_framebuffer(&drawFb, NULL);
|
||||
_mesa_reference_framebuffer(&readFb, NULL);
|
||||
_mesa_DeleteTextures(1, &pbo_tex);
|
||||
_mesa_reference_buffer_object(ctx, &pbo, NULL);
|
||||
|
||||
_mesa_meta_end(ctx);
|
||||
|
||||
return success;
|
||||
}
|
||||
@@ -454,7 +454,6 @@ files_libmesa_classic = files(
|
||||
'drivers/common/driverfuncs.h',
|
||||
'drivers/common/meta_blit.c',
|
||||
'drivers/common/meta_generate_mipmap.c',
|
||||
'drivers/common/meta_tex_subimage.c',
|
||||
'drivers/common/meta.c',
|
||||
'drivers/common/meta.h',
|
||||
'x86/common_x86.c',
|
||||
|
||||
Reference in New Issue
Block a user