gallium: fix shader mem leak
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@@ -198,6 +198,10 @@ combined_bitmap_fragment_program(GLcontext *ctx)
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_mesa_combine_programs(ctx,
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&bitmap_prog->Base.Base, &stfp->Base.Base);
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stfp->bitmap_program->bitmap_sampler = sampler;
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/* done with this after combining */
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st_reference_fragprog(st, &bitmap_prog, NULL);
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#if 0
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{
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struct gl_program *p = &stfp->bitmap_program->Base.Base;
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