fixed constant fogcoord bug (#4729)
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@@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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* Version: 6.5
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -197,6 +197,12 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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else {
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/* use glFogCoord() coordinates */
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input = VB->FogCoordPtr; /* source data */
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/* input->count may be one if glFogCoord was only called once
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* before glBegin. But we need to compute fog for all vertices.
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*/
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input->count = VB->ObjPtr->count;
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VB->FogCoordPtr = &store->fogcoord; /* dest data */
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}
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