mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().

With the upcoming GL_ARB_uniform_buffer_object changes, the only
other caller that will want the cooked value is state_tracker.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eric Anholt
2012-06-25 10:23:24 -07:00
parent f609cf782a
commit abcdbdf9cc
4 changed files with 28 additions and 16 deletions
+15 -10
View File
@@ -852,13 +852,17 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
/**
* Called via glGetUniformLocation().
*
* The return value will encode two values, the uniform location and an
* offset (used for arrays, structs).
* Returns the uniform index into UniformStorage (also the
* glGetActiveUniformsiv uniform index), and stores the referenced
* array offset in *offset, or GL_INVALID_INDEX (-1). Those two
* return values can be encoded into a uniform location for
* glUniform* using _mesa_uniform_merge_location_offset(index, offset).
*/
extern "C" GLint
extern "C" unsigned
_mesa_get_uniform_location(struct gl_context *ctx,
struct gl_shader_program *shProg,
const GLchar *name)
const GLchar *name,
unsigned *out_offset)
{
const size_t len = strlen(name);
long offset;
@@ -901,13 +905,13 @@ _mesa_get_uniform_location(struct gl_context *ctx,
* (or other non-digit characters) before the opening '['.
*/
if ((i == 0) || name[i-1] != '[')
return -1;
return GL_INVALID_INDEX;
/* Return an error if there are no digits between the opening '[' to
* match the closing ']'.
*/
if (i == (len - 1))
return -1;
return GL_INVALID_INDEX;
/* Make a new string that is a copy of the old string up to (but not
* including) the '[' character.
@@ -919,7 +923,7 @@ _mesa_get_uniform_location(struct gl_context *ctx,
offset = strtol(&name[i], NULL, 10);
if (offset < 0) {
free(name_copy);
return -1;
return GL_INVALID_INDEX;
}
array_lookup = true;
@@ -941,16 +945,17 @@ _mesa_get_uniform_location(struct gl_context *ctx,
free(name_copy);
if (!found)
return -1;
return GL_INVALID_INDEX;
/* Since array_elements is 0 for non-arrays, this causes look-ups of 'a[0]'
* to (correctly) fail if 'a' is not an array.
*/
if (array_lookup && shProg->UniformStorage[location].array_elements == 0) {
return -1;
return GL_INVALID_INDEX;
}
return _mesa_uniform_merge_location_offset(location, offset);
*out_offset = offset;
return location;
}
extern "C" bool
+6 -1
View File
@@ -497,6 +497,7 @@ GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
{
struct gl_shader_program *shProg;
GLuint index, offset;
GET_CURRENT_CONTEXT(ctx);
@@ -516,7 +517,11 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
return -1;
}
return _mesa_get_uniform_location(ctx, shProg, name);
index = _mesa_get_uniform_location(ctx, shProg, name, &offset);
if (index == GL_INVALID_INDEX)
return -1;
return _mesa_uniform_merge_location_offset(index, offset);
}
+2 -2
View File
@@ -176,9 +176,9 @@ _mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *);
extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
GLint
unsigned
_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
const GLchar *name);
const GLchar *name, unsigned *offset);
void
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
+5 -3
View File
@@ -2889,13 +2889,15 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
return;
}
int loc = _mesa_get_uniform_location(ctx, shader_program, name);
if (loc == -1) {
unsigned offset;
unsigned index = _mesa_get_uniform_location(ctx, shader_program, name,
&offset);
if (offset == GL_INVALID_INDEX) {
fail_link(shader_program,
"Couldn't find uniform for initializer %s\n", name);
return;
}
int loc = _mesa_uniform_merge_location_offset(index, offset);
for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
ir_constant *element;