main: Move MESA_SHADER_TYPES outside of gl_shader_type enum.
This will avoid spurious compiler warnings in the patch that follows. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -2399,9 +2399,10 @@ typedef enum
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MESA_SHADER_VERTEX = 0,
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MESA_SHADER_GEOMETRY = 1,
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MESA_SHADER_FRAGMENT = 2,
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MESA_SHADER_TYPES = 3
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} gl_shader_type;
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#define MESA_SHADER_TYPES (MESA_SHADER_FRAGMENT + 1)
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struct gl_uniform_buffer_variable
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{
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