main: Move MESA_SHADER_TYPES outside of gl_shader_type enum.

This will avoid spurious compiler warnings in the patch that follows.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Paul Berry
2013-12-16 13:05:09 -08:00
parent d9b55244fd
commit abab438543
+2 -1
View File
@@ -2399,9 +2399,10 @@ typedef enum
MESA_SHADER_VERTEX = 0,
MESA_SHADER_GEOMETRY = 1,
MESA_SHADER_FRAGMENT = 2,
MESA_SHADER_TYPES = 3
} gl_shader_type;
#define MESA_SHADER_TYPES (MESA_SHADER_FRAGMENT + 1)
struct gl_uniform_buffer_variable
{