osmesa: assorted code clean-ups

This commit is contained in:
Brian Paul
2013-11-07 19:47:13 -07:00
parent a66a008b17
commit ab2da985b6
+38 -25
View File
@@ -205,26 +205,31 @@ osmesa_choose_line_function( struct gl_context *ctx )
return NULL;
}
if (ctx->RenderMode != GL_RENDER) return NULL;
if (ctx->Line.SmoothFlag) return NULL;
if (ctx->Texture._EnabledUnits) return NULL;
if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
if (ctx->Line.Width != 1.0F) return NULL;
if (ctx->Line.StippleFlag) return NULL;
if (ctx->Line.SmoothFlag) return NULL;
if (ctx->RenderMode != GL_RENDER ||
ctx->Line.SmoothFlag ||
ctx->Texture._EnabledUnits ||
ctx->Light.ShadeModel != GL_FLAT ||
ctx->Line.Width != 1.0F ||
ctx->Line.StippleFlag ||
ctx->Line.SmoothFlag) {
return NULL;
}
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
osmesa->format != OSMESA_ARGB) return NULL;
osmesa->format != OSMESA_ARGB) {
return NULL;
}
if (swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
if (swrast->_RasterMask == DEPTH_BIT
&& ctx->Depth.Func == GL_LESS
&& ctx->Depth.Mask == GL_TRUE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
return (swrast_line_func) flat_rgba_z_line;
return flat_rgba_z_line;
}
if (swrast->_RasterMask == 0) {
return (swrast_line_func) flat_rgba_line;
return flat_rgba_line;
}
return (swrast_line_func) NULL;
@@ -311,32 +316,40 @@ osmesa_choose_triangle_function( struct gl_context *ctx )
/* the special-case triangle functions in this file don't work
* for float color channels.
*/
return (swrast_tri_func) NULL;
return NULL;
}
if (ctx->RenderMode != GL_RENDER ||
ctx->Polygon.SmoothFlag ||
ctx->Polygon.StippleFlag ||
ctx->Texture._EnabledUnits) {
return NULL;
}
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
return (swrast_tri_func) NULL;
osmesa->format != OSMESA_ARGB) {
return NULL;
}
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
return NULL;
}
if (swrast->_RasterMask == DEPTH_BIT &&
ctx->Depth.Func == GL_LESS &&
ctx->Depth.Mask == GL_TRUE &&
ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
if (ctx->Light.ShadeModel == GL_SMOOTH) {
return (swrast_tri_func) smooth_rgba_z_triangle;
return smooth_rgba_z_triangle;
}
else {
return (swrast_tri_func) flat_rgba_z_triangle;
return flat_rgba_z_triangle;
}
}
return (swrast_tri_func) NULL;
return NULL;
}