osmesa: assorted code clean-ups
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@@ -205,26 +205,31 @@ osmesa_choose_line_function( struct gl_context *ctx )
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return NULL;
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}
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if (ctx->RenderMode != GL_RENDER) return NULL;
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if (ctx->Line.SmoothFlag) return NULL;
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if (ctx->Texture._EnabledUnits) return NULL;
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if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
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if (ctx->Line.Width != 1.0F) return NULL;
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if (ctx->Line.StippleFlag) return NULL;
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if (ctx->Line.SmoothFlag) return NULL;
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if (ctx->RenderMode != GL_RENDER ||
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ctx->Line.SmoothFlag ||
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ctx->Texture._EnabledUnits ||
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ctx->Light.ShadeModel != GL_FLAT ||
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ctx->Line.Width != 1.0F ||
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ctx->Line.StippleFlag ||
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ctx->Line.SmoothFlag) {
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return NULL;
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}
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if (osmesa->format != OSMESA_RGBA &&
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osmesa->format != OSMESA_BGRA &&
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osmesa->format != OSMESA_ARGB) return NULL;
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osmesa->format != OSMESA_ARGB) {
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return NULL;
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}
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if (swrast->_RasterMask==DEPTH_BIT
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&& ctx->Depth.Func==GL_LESS
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&& ctx->Depth.Mask==GL_TRUE
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if (swrast->_RasterMask == DEPTH_BIT
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&& ctx->Depth.Func == GL_LESS
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&& ctx->Depth.Mask == GL_TRUE
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&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
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return (swrast_line_func) flat_rgba_z_line;
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return flat_rgba_z_line;
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}
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if (swrast->_RasterMask == 0) {
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return (swrast_line_func) flat_rgba_line;
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return flat_rgba_line;
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}
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return (swrast_line_func) NULL;
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@@ -311,32 +316,40 @@ osmesa_choose_triangle_function( struct gl_context *ctx )
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/* the special-case triangle functions in this file don't work
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* for float color channels.
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*/
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return (swrast_tri_func) NULL;
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return NULL;
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}
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if (ctx->RenderMode != GL_RENDER ||
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ctx->Polygon.SmoothFlag ||
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ctx->Polygon.StippleFlag ||
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ctx->Texture._EnabledUnits) {
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return NULL;
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}
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if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
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if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
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if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
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if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
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if (osmesa->format != OSMESA_RGBA &&
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osmesa->format != OSMESA_BGRA &&
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osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
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if (ctx->Polygon.CullFlag &&
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ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
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return (swrast_tri_func) NULL;
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osmesa->format != OSMESA_ARGB) {
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return NULL;
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}
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if (ctx->Polygon.CullFlag &&
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ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
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return NULL;
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}
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if (swrast->_RasterMask == DEPTH_BIT &&
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ctx->Depth.Func == GL_LESS &&
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ctx->Depth.Mask == GL_TRUE &&
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ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
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if (ctx->Light.ShadeModel == GL_SMOOTH) {
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return (swrast_tri_func) smooth_rgba_z_triangle;
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return smooth_rgba_z_triangle;
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}
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else {
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return (swrast_tri_func) flat_rgba_z_triangle;
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return flat_rgba_z_triangle;
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}
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}
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return (swrast_tri_func) NULL;
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return NULL;
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}
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