mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS
Otherwise there would be no way to know whether the state has been changed. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -885,7 +885,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
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case GL_TEXTURE_CUBE_MAP_SEAMLESS:
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CHECK_EXTENSION(ARB_seamless_cube_map, cap);
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ctx->Texture.CubeMapSeamless = state;
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if (ctx->Texture.CubeMapSeamless != state) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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ctx->Texture.CubeMapSeamless = state;
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}
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break;
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#if FEATURE_EXT_transform_feedback
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