mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS

Otherwise there would be no way to know whether the state has been changed.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Marek Olšák
2011-05-02 02:36:42 +02:00
parent 220abb7adf
commit aafbaa9e6a
+4 -1
View File
@@ -885,7 +885,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
CHECK_EXTENSION(ARB_seamless_cube_map, cap);
ctx->Texture.CubeMapSeamless = state;
if (ctx->Texture.CubeMapSeamless != state) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
ctx->Texture.CubeMapSeamless = state;
}
break;
#if FEATURE_EXT_transform_feedback