radv: disable vertex reuse when writing viewport index
This fixes some issues we'd hit later if using viewport indexes. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -511,6 +511,8 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
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cull_dist_mask << 8 |
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clip_dist_mask);
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radeon_set_context_reg(cmd_buffer->cs, R_028AB4_VGT_REUSE_OFF,
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S_028AB4_REUSE_OFF(vs->info.vs.writes_viewport_index));
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}
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