mask/disable stencil/accum clears in fxDDClear()
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@@ -180,13 +180,16 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
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const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
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GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
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/* we can't clear stencil or accum buffers */
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mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
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if (MESA_VERBOSE & VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
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(int) width, (int) height);
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}
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if (colorMask != 0xffffffff) {
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/* do color buffer clears in software */
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/* do masked color buffer clears in software */
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softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
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}
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