radeonsi/gfx10: enable NGG passthrough for eligible shaders

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák
2019-12-16 19:09:21 -05:00
parent 17164d4e27
commit aa3df12fc2
3 changed files with 45 additions and 30 deletions
+35 -26
View File
@@ -98,6 +98,7 @@ struct ngg_prim {
LLVMValueRef isnull;
LLVMValueRef index[3];
LLVMValueRef edgeflag[3];
LLVMValueRef passthrough;
};
static void build_export_prim(struct si_shader_context *ctx,
@@ -107,17 +108,21 @@ static void build_export_prim(struct si_shader_context *ctx,
struct ac_export_args args;
LLVMValueRef tmp;
tmp = LLVMBuildZExt(builder, prim->isnull, ctx->ac.i32, "");
args.out[0] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->ac.i32, 31, false), "");
if (prim->passthrough) {
args.out[0] = prim->passthrough;
} else {
tmp = LLVMBuildZExt(builder, prim->isnull, ctx->ac.i32, "");
args.out[0] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->ac.i32, 31, false), "");
for (unsigned i = 0; i < prim->num_vertices; ++i) {
tmp = LLVMBuildShl(builder, prim->index[i],
LLVMConstInt(ctx->ac.i32, 10 * i, false), "");
args.out[0] = LLVMBuildOr(builder, args.out[0], tmp, "");
tmp = LLVMBuildZExt(builder, prim->edgeflag[i], ctx->ac.i32, "");
tmp = LLVMBuildShl(builder, tmp,
LLVMConstInt(ctx->ac.i32, 10 * i + 9, false), "");
args.out[0] = LLVMBuildOr(builder, args.out[0], tmp, "");
for (unsigned i = 0; i < prim->num_vertices; ++i) {
tmp = LLVMBuildShl(builder, prim->index[i],
LLVMConstInt(ctx->ac.i32, 10 * i, false), "");
args.out[0] = LLVMBuildOr(builder, args.out[0], tmp, "");
tmp = LLVMBuildZExt(builder, prim->edgeflag[i], ctx->ac.i32, "");
tmp = LLVMBuildShl(builder, tmp,
LLVMConstInt(ctx->ac.i32, 10 * i + 9, false), "");
args.out[0] = LLVMBuildOr(builder, args.out[0], tmp, "");
}
}
args.out[0] = LLVMBuildBitCast(builder, args.out[0], ctx->ac.f32, "");
@@ -729,25 +734,29 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
{
struct ngg_prim prim = {};
prim.num_vertices = num_vertices;
prim.isnull = ctx->ac.i1false;
memcpy(prim.index, vtxindex, sizeof(vtxindex[0]) * 3);
if (gfx10_is_ngg_passthrough(ctx->shader)) {
prim.passthrough = ac_get_arg(&ctx->ac, ctx->gs_vtx01_offset);
} else {
prim.num_vertices = num_vertices;
prim.isnull = ctx->ac.i1false;
memcpy(prim.index, vtxindex, sizeof(vtxindex[0]) * 3);
for (unsigned i = 0; i < num_vertices; ++i) {
if (ctx->type != PIPE_SHADER_VERTEX) {
prim.edgeflag[i] = ctx->i1false;
continue;
}
for (unsigned i = 0; i < num_vertices; ++i) {
if (ctx->type != PIPE_SHADER_VERTEX) {
prim.edgeflag[i] = ctx->i1false;
continue;
}
tmp = LLVMBuildLShr(builder,
ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
LLVMConstInt(ctx->ac.i32, 8 + i, false), "");
prim.edgeflag[i] = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
tmp = LLVMBuildLShr(builder,
ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
LLVMConstInt(ctx->ac.i32, 8 + i, false), "");
prim.edgeflag[i] = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
if (sel->info.writes_edgeflag) {
tmp2 = LLVMBuildLoad(builder, user_edgeflags[i], "");
prim.edgeflag[i] = LLVMBuildAnd(builder, prim.edgeflag[i],
tmp2, "");
if (sel->info.writes_edgeflag) {
tmp2 = LLVMBuildLoad(builder, user_edgeflags[i], "");
prim.edgeflag[i] = LLVMBuildAnd(builder, prim.edgeflag[i],
tmp2, "");
}
}
}
+3 -1
View File
@@ -790,7 +790,7 @@ union si_vgt_param_key {
uint32_t index;
};
#define SI_NUM_VGT_STAGES_KEY_BITS 4
#define SI_NUM_VGT_STAGES_KEY_BITS 5
#define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
/* The VGT_SHADER_STAGES key used to index the table of precomputed values.
@@ -801,6 +801,7 @@ union si_vgt_stages_key {
#if UTIL_ARCH_LITTLE_ENDIAN
unsigned tess:1;
unsigned gs:1;
unsigned ngg_passthrough:1;
unsigned ngg:1; /* gfx10+ */
unsigned streamout:1; /* only used with NGG */
unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
@@ -808,6 +809,7 @@ union si_vgt_stages_key {
unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
unsigned streamout:1;
unsigned ngg:1;
unsigned ngg_passthrough:1;
unsigned gs:1;
unsigned tess:1;
#endif
@@ -3872,9 +3872,9 @@ static struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen,
}
if (key.u.ngg) {
stages |= S_028B54_PRIMGEN_EN(1);
if (key.u.streamout)
stages |= S_028B54_NGG_WAVE_ID_EN(1);
stages |= S_028B54_PRIMGEN_EN(1) |
S_028B54_NGG_WAVE_ID_EN(key.u.streamout) |
S_028B54_PRIMGEN_PASSTHRU_EN(key.u.ngg_passthrough);
} else if (key.u.gs)
stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
@@ -4027,6 +4027,10 @@ bool si_update_shaders(struct si_context *sctx)
}
}
/* This must be done after the shader variant is selected. */
if (sctx->ngg)
key.u.ngg_passthrough = gfx10_is_ngg_passthrough(si_get_vs(sctx)->current);
si_update_vgt_shader_config(sctx, key);
if (old_clip_disable != si_get_vs_state(sctx)->key.opt.clip_disable)