radv: Make radv_alloc_shader_memory static.
Just a cleanup. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5578>
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@@ -631,7 +631,7 @@ radv_lower_fs_io(nir_shader *nir)
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}
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void *
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static void *
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radv_alloc_shader_memory(struct radv_device *device,
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struct radv_shader_variant *shader)
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{
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@@ -438,10 +438,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
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const struct radv_pipeline_layout *layout,
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unsigned subgroup_size, unsigned ballot_bit_size);
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void *
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radv_alloc_shader_memory(struct radv_device *device,
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struct radv_shader_variant *shader);
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void
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radv_destroy_shader_slabs(struct radv_device *device);
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