Make immediate code do a LOAD_VBPNTR again
This commit is contained in:
@@ -492,6 +492,8 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
|
||||
|
||||
/* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */
|
||||
// r300EmitLOAD_VBPNTR(rmesa, 0);
|
||||
/* Okay, it seems I misunderstood something, EmitAOS does the same thing */
|
||||
r300EmitAOS(rmesa, 0);
|
||||
|
||||
for(i=0; i < VB->PrimitiveCount; i++){
|
||||
GLuint prim = VB->Primitive[i].mode;
|
||||
|
||||
Reference in New Issue
Block a user