zink: remove weird lod hack for texturing
this breaks texturing in non-fragment stages and is unnecessary due to using nir_lower_tex Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11007>
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@@ -2954,11 +2954,6 @@ emit_tex(struct ntv_context *ctx, nir_tex_instr *tex)
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}
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}
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if (lod == 0 && ctx->stage != MESA_SHADER_FRAGMENT) {
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lod = emit_float_const(ctx, 32, 0.0f);
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assert(lod != 0);
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}
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unsigned texture_index = tex->texture_index;
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if (!tex_offset) {
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/* convert constant index back to base + offset */
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