meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Anuj Phogat
2015-06-12 14:58:46 -07:00
parent 4b8745680f
commit a9cbb2c722
+2 -5
View File
@@ -3164,11 +3164,8 @@ decompress_texture_image(struct gl_context *ctx,
/* If we're reading back an RGB(A) texture (using glGetTexImage) as
* luminance then we need to return L=tex(R).
*/
((baseTexFormat == GL_RGBA ||
baseTexFormat == GL_RGB ||
baseTexFormat == GL_RG) &&
(destBaseFormat == GL_LUMINANCE ||
destBaseFormat == GL_LUMINANCE_ALPHA))) {
_mesa_need_rgb_to_luminance_conversion(baseTexFormat,
destBaseFormat)) {
/* Green and blue must be zero */
_mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
_mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);