meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -3164,11 +3164,8 @@ decompress_texture_image(struct gl_context *ctx,
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/* If we're reading back an RGB(A) texture (using glGetTexImage) as
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* luminance then we need to return L=tex(R).
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*/
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((baseTexFormat == GL_RGBA ||
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baseTexFormat == GL_RGB ||
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baseTexFormat == GL_RG) &&
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(destBaseFormat == GL_LUMINANCE ||
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destBaseFormat == GL_LUMINANCE_ALPHA))) {
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_mesa_need_rgb_to_luminance_conversion(baseTexFormat,
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destBaseFormat)) {
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/* Green and blue must be zero */
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_mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
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_mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
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