st/drawpixels: use normalized coords in samplers with lowered rects
cc: mesa-stable Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18614>
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@@ -747,7 +747,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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const unsigned fb_height = _mesa_geometric_height(ctx->DrawBuffer);
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GLfloat x0, y0, x1, y1;
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ASSERTED GLsizei maxSize;
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boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D;
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boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D ||
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(sv[0]->texture->target == PIPE_TEXTURE_RECT && st->lower_rect_tex);
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unsigned cso_state_mask;
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assert(sv[0]->texture->target == st->internal_target);
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