v3dv: remove unused code

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24537>
This commit is contained in:
Iago Toral Quiroga
2023-08-07 09:13:52 +02:00
committed by Marge Bot
parent 6f694432e4
commit a95c33eeaf
-26
View File
@@ -2144,32 +2144,6 @@ struct v3dv_sampler {
#define V3DV_NO_SAMPLER_16BIT_IDX 0
#define V3DV_NO_SAMPLER_32BIT_IDX 1
/*
* Following two methods are using on the combined to/from texture/sampler
* indices maps at v3dv_pipeline.
*/
static inline uint32_t
v3dv_pipeline_combined_index_key_create(uint32_t texture_index,
uint32_t sampler_index)
{
return texture_index << 24 | sampler_index;
}
static inline void
v3dv_pipeline_combined_index_key_unpack(uint32_t combined_index_key,
uint32_t *texture_index,
uint32_t *sampler_index)
{
uint32_t texture = combined_index_key >> 24;
uint32_t sampler = combined_index_key & 0xffffff;
if (texture_index)
*texture_index = texture;
if (sampler_index)
*sampler_index = sampler;
}
struct v3dv_descriptor_maps {
struct v3dv_descriptor_map ubo_map;
struct v3dv_descriptor_map ssbo_map;