Revert "glapi: Fix a possible race in getting current context/dispatch."

This reverts commit 17090cf3ef.

We're reverting this because it causes ABI breakage with the X server.
Maybe re-attempt with another patch.
This commit is contained in:
Brian Paul
2009-08-25 09:37:43 -06:00
parent 65f9d10342
commit a94d66e857
3 changed files with 41 additions and 41 deletions
+39 -36
View File
@@ -160,20 +160,26 @@ static GLint NoOpUnused(void)
* the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
* purpose.
*
* In the "normal" threaded case, the variable \c _glapi_SingleThreaded will be
* \c GL_FALSE if an application is detected as being multithreaded.
* Single-threaded applications will use \c _glapi_Dispatch and \c
* _glapi_Context just like the case without any threading support. When \c
* _glapi_SingleThreaded is \c GL_FALSE, the thread state data \c
* _gl_DispatchTSD and \c ContextTSD are used. Drivers and the static dispatch
* functions access these variables via \c _glapi_get_dispatch and \c
* _glapi_get_context.
* In the "normal" threaded case, the variables \c _glapi_Dispatch and
* \c _glapi_Context will be \c NULL if an application is detected as being
* multithreaded. Single-threaded applications will use \c _glapi_Dispatch
* and \c _glapi_Context just like the case without any threading support.
* When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
* data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
* static dispatch functions access these variables via \c _glapi_get_dispatch
* and \c _glapi_get_context.
*
* There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
* possible for the original thread to be setting it at the same instant a new
* thread, perhaps running on a different processor, is clearing it. Because
* of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
* used to determine whether or not the application is multithreaded.
*
* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
* \c _glapi_tls_Context are used. The variable \c _glapi_SingleThreaded,
* though not used, is defined and hardcoded to \c GL_FALSE to maintain binary
* compatability between TLS enabled loaders and non-TLS DRI drivers.
* \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
* \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
* between TLS enabled loaders and non-TLS DRI drivers.
*/
/*@{*/
#if defined(GLX_USE_TLS)
@@ -188,9 +194,6 @@ PUBLIC __thread void * _glapi_tls_Context
PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
PUBLIC const void *_glapi_Context = NULL;
/* Unused, but maintain binary compatability with non-TLS DRI drivers */
GLboolean _glapi_SingleThreaded = GL_FALSE;
#else
#if defined(THREADS)
@@ -205,9 +208,9 @@ _glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex);
#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
#endif
GLboolean _glapi_SingleThreaded = GL_TRUE; /**< In single-thread mode? */
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
#if defined(WIN32_THREADS)
void FreeTSD(_glthread_TSD *p);
@@ -241,7 +244,7 @@ _glapi_check_multithread(void)
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (!_glapi_SingleThreaded)
if (ThreadSafe)
return;
CHECK_MULTITHREAD_LOCK();
@@ -254,12 +257,9 @@ _glapi_check_multithread(void)
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
/*
* switch to thread-safe mode. _glapi_Context and _glapi_Dispatch are no
* longer accessed after this point, except for raced by the first
* thread. Because of the race, they cannot be reset to NULL.
*/
_glapi_SingleThreaded = GL_FALSE;
ThreadSafe = GL_TRUE;
_glapi_set_dispatch(NULL);
_glapi_set_context(NULL);
}
CHECK_MULTITHREAD_UNLOCK();
#endif
@@ -279,10 +279,8 @@ _glapi_set_context(void *context)
#if defined(GLX_USE_TLS)
_glapi_tls_Context = context;
#elif defined(THREADS)
if (_glapi_SingleThreaded)
_glapi_Context = context;
/* always update TSD because we might switch to it at any time */
_glthread_SetTSD(&ContextTSD, context);
_glapi_Context = (ThreadSafe) ? NULL : context;
#else
_glapi_Context = context;
#endif
@@ -301,8 +299,12 @@ _glapi_get_context(void)
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
#elif defined(THREADS)
return (_glapi_SingleThreaded)
? _glapi_Context : _glthread_GetTSD(&ContextTSD);
if (ThreadSafe) {
return _glthread_GetTSD(&ContextTSD);
}
else {
return _glapi_Context;
}
#else
return _glapi_Context;
#endif
@@ -517,9 +519,8 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
#if defined(GLX_USE_TLS)
_glapi_tls_Dispatch = dispatch;
#elif defined(THREADS)
if (_glapi_SingleThreaded)
_glapi_Dispatch = dispatch;
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
_glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
#else /*THREADS*/
_glapi_Dispatch = dispatch;
#endif /*THREADS*/
@@ -533,15 +534,17 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
struct _glapi_table * api;
#if defined(GLX_USE_TLS)
return _glapi_tls_Dispatch;
api = _glapi_tls_Dispatch;
#elif defined(THREADS)
return (_glapi_SingleThreaded)
? _glapi_Dispatch
: (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
api = (ThreadSafe)
? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
: _glapi_Dispatch;
#else
return _glapi_Dispatch;
api = _glapi_Dispatch;
#endif
return api;
}
+1 -4
View File
@@ -94,10 +94,7 @@ extern void *_glapi_Context;
extern struct _glapi_table *_glapi_Dispatch;
# ifdef THREADS
/* this variable is here only for quick access to current context/dispatch */
extern GLboolean _glapi_SingleThreaded;
# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) \
((_glapi_SingleThreaded) ? _glapi_Context : _glapi_get_context())
# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
# else
# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
# endif
+1 -1
View File
@@ -322,7 +322,7 @@ extern __thread struct _glapi_table * _glapi_tls_Dispatch
#elif !defined(GL_CALL)
# if defined(THREADS)
# define GET_DISPATCH() \
((__builtin_expect(_glapi_SingleThreaded, 1)) \
((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \
? _glapi_Dispatch : _glapi_get_dispatch())
# else
# define GET_DISPATCH() _glapi_Dispatch