radv: fix mask attribs properly.
some days it just doesn't pay to get out of bed. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -4178,7 +4178,7 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
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{
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int idx = variable->data.location + variable->data.index;
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unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
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unsigned mask_attribs;
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uint64_t mask_attribs;
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variable->data.driver_location = idx * 4;
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mask_attribs = ((1ull << attrib_count) - 1) << idx;
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@@ -4195,7 +4195,7 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
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attrib_count = 2;
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else
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attrib_count = 1;
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mask_attribs = 1 << idx;
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mask_attribs = 1ull << idx;
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}
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}
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