st/egl: Use st_api.h instead of st_public.h.

Switch from st_public.h to st_api.h.  The latter has intrinsic multiple
APIs support and allows various EGLImage extensions to be supported.
This commit is contained in:
Chia-I Wu
2010-01-14 16:05:36 +08:00
committed by Chia-I Wu
parent 3a3a31bf88
commit a924dd18c3
6 changed files with 474 additions and 576 deletions
+190 -372
View File
@@ -36,234 +36,27 @@
#include "native.h"
#include "egl_g3d.h"
#include "egl_g3d_st.h"
#include "egl_g3d_image.h"
#include "egl_st.h"
/**
* Validate the draw/read surfaces of the context.
*/
static void
egl_g3d_validate_context(_EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct pipe_screen *screen = gdpy->native->screen;
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
const uint st_att_map[NUM_NATIVE_ATTACHMENTS] = {
ST_SURFACE_FRONT_LEFT,
ST_SURFACE_BACK_LEFT,
ST_SURFACE_FRONT_RIGHT,
ST_SURFACE_BACK_RIGHT,
};
EGLint num_surfaces, s;
/* validate draw and/or read buffers */
num_surfaces = (gctx->base.ReadSurface == gctx->base.DrawSurface) ? 1 : 2;
for (s = 0; s < num_surfaces; s++) {
struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
struct egl_g3d_surface *gsurf;
struct egl_g3d_buffer *gbuf;
EGLint att;
if (s == 0) {
gsurf = egl_g3d_surface(gctx->base.DrawSurface);
gbuf = &gctx->draw;
}
else {
gsurf = egl_g3d_surface(gctx->base.ReadSurface);
gbuf = &gctx->read;
}
if (!gctx->force_validate) {
unsigned int seq_num;
gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
&seq_num, NULL, NULL, NULL);
/* skip validation */
if (gsurf->sequence_number == seq_num)
continue;
}
pipe_surface_reference(&gsurf->render_surface, NULL);
memset(textures, 0, sizeof(textures));
gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
&gsurf->sequence_number, textures,
&gsurf->base.Width, &gsurf->base.Height);
for (att = 0; att < NUM_NATIVE_ATTACHMENTS; att++) {
struct pipe_texture *pt = textures[att];
struct pipe_surface *ps;
if (native_attachment_mask_test(gbuf->attachment_mask, att) && pt) {
ps = screen->get_tex_surface(screen, pt, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
gctx->stapi->st_set_framebuffer_surface(gbuf->st_fb,
st_att_map[att], ps);
if (gsurf->render_att == att)
pipe_surface_reference(&gsurf->render_surface, ps);
pipe_surface_reference(&ps, NULL);
pipe_texture_reference(&pt, NULL);
}
}
gctx->stapi->st_resize_framebuffer(gbuf->st_fb,
gsurf->base.Width, gsurf->base.Height);
}
gctx->force_validate = EGL_FALSE;
}
/**
* Create a st_framebuffer.
*/
static struct st_framebuffer *
create_framebuffer(_EGLContext *ctx, _EGLSurface *surf)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
return gctx->stapi->st_create_framebuffer(&gconf->native->mode,
gconf->native->color_format, gconf->native->depth_format,
gconf->native->stencil_format,
gsurf->base.Width, gsurf->base.Height, &gsurf->base);
}
/**
* Update the attachments of draw/read surfaces.
*/
static void
egl_g3d_route_context(_EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
EGLint s;
/* route draw and read buffers' attachments */
for (s = 0; s < 2; s++) {
struct egl_g3d_surface *gsurf;
struct egl_g3d_buffer *gbuf;
if (s == 0) {
gsurf = egl_g3d_surface(gctx->base.DrawSurface);
gbuf = &gctx->draw;
}
else {
gsurf = egl_g3d_surface(gctx->base.ReadSurface);
gbuf = &gctx->read;
}
gbuf->attachment_mask = (1 << gsurf->render_att);
/* FIXME OpenGL defaults to draw the front or back buffer when the
* context is single-buffered or double-buffered respectively. In EGL,
* however, the buffer to be drawn is determined by the surface, instead
* of the context. As a result, rendering to a pixmap surface with a
* double-buffered context does not work as expected.
*
* gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt ==
* NATIVE_ATTACHMENT_FRONT_LEFT);
*/
/*
* FIXME If the back buffer is asked for here, and the front buffer is
* later needed by the client API (e.g. glDrawBuffer is called to draw
* the front buffer), it will create a new pipe texture and draw there.
* One fix is to ask for both buffers here, but it would be a waste if
* the front buffer is never used. A better fix is to add a callback to
* the pipe screen with context private (just like flush_frontbuffer).
*/
}
}
/**
* Reallocate the context's framebuffers after draw/read surfaces change.
*/
static EGLBoolean
egl_g3d_realloc_context(_EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
struct egl_g3d_surface *gdraw = egl_g3d_surface(gctx->base.DrawSurface);
struct egl_g3d_surface *gread = egl_g3d_surface(gctx->base.ReadSurface);
/* unreference the old framebuffers */
if (gctx->draw.st_fb) {
EGLBoolean is_equal = (gctx->draw.st_fb == gctx->read.st_fb);
void *priv;
priv = gctx->stapi->st_framebuffer_private(gctx->draw.st_fb);
if (!gdraw || priv != (void *) &gdraw->base) {
gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
gctx->draw.st_fb = NULL;
gctx->draw.attachment_mask = 0x0;
}
if (is_equal) {
gctx->read.st_fb = NULL;
gctx->draw.attachment_mask = 0x0;
}
else {
priv = gctx->stapi->st_framebuffer_private(gctx->read.st_fb);
if (!gread || priv != (void *) &gread->base) {
gctx->stapi->st_unreference_framebuffer(gctx->read.st_fb);
gctx->read.st_fb = NULL;
gctx->draw.attachment_mask = 0x0;
}
}
}
if (!gdraw)
return EGL_TRUE;
/* create the draw fb */
if (!gctx->draw.st_fb) {
gctx->draw.st_fb = create_framebuffer(&gctx->base, &gdraw->base);
if (!gctx->draw.st_fb)
return EGL_FALSE;
}
/* create the read fb */
if (!gctx->read.st_fb) {
if (gread != gdraw) {
gctx->read.st_fb = create_framebuffer(&gctx->base, &gread->base);
if (!gctx->read.st_fb) {
gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
gctx->draw.st_fb = NULL;
return EGL_FALSE;
}
}
else {
/* there is no st_reference_framebuffer... */
gctx->read.st_fb = gctx->draw.st_fb;
}
}
egl_g3d_route_context(dpy, &gctx->base);
gctx->force_validate = EGL_TRUE;
return EGL_TRUE;
}
/**
* Return the state tracker for the given context.
*/
static const struct egl_g3d_st *
static struct st_api *
egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
const struct egl_g3d_st *stapi;
struct st_api *stapi;
EGLint idx = -1;
switch (ctx->ClientAPI) {
case EGL_OPENGL_ES_API:
switch (ctx->ClientVersion) {
case 1:
idx = EGL_G3D_ST_OPENGL_ES;
idx = ST_API_OPENGL_ES1;
break;
case 2:
idx = EGL_G3D_ST_OPENGL_ES2;
idx = ST_API_OPENGL_ES2;
break;
default:
_eglLog(_EGL_WARNING, "unknown client version %d",
@@ -272,10 +65,10 @@ egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx)
}
break;
case EGL_OPENVG_API:
idx = EGL_G3D_ST_OPENVG;
idx = ST_API_OPENVG;
break;
case EGL_OPENGL_API:
idx = EGL_G3D_ST_OPENGL;
idx = ST_API_OPENGL;
break;
default:
_eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI);
@@ -299,10 +92,10 @@ egl_g3d_init_st(_EGLDriver *drv)
if (gdrv->api_mask)
return;
for (i = 0; i < NUM_EGL_G3D_STS; i++) {
gdrv->stapis[i] = egl_g3d_get_st(i);
for (i = 0; i < ST_API_COUNT; i++) {
gdrv->stapis[i] = egl_g3d_create_st_api(i);
if (gdrv->stapis[i])
gdrv->api_mask |= gdrv->stapis[i]->api_bit;
gdrv->api_mask |= egl_g3d_st_api_bit(i);
}
if (gdrv->api_mask)
@@ -351,35 +144,6 @@ egl_g3d_destroy_probe(_EGLDriver *drv, _EGLDisplay *dpy)
}
}
/**
* Return an API mask that consists of the state trackers that supports the
* given mode.
*
* FIXME add st_is_mode_supported()?
*/
static EGLint
get_mode_api_mask(const __GLcontextModes *mode, EGLint api_mask)
{
EGLint check;
/* OpenGL ES 1.x and 2.x are checked together */
check = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
if (api_mask & check) {
/* this is required by EGL, not by OpenGL ES */
if (mode->drawableType & GLX_WINDOW_BIT && !mode->doubleBufferMode)
api_mask &= ~check;
}
check = EGL_OPENVG_BIT;
if (api_mask & check) {
/* vega st needs the depth/stencil rb */
if (!mode->depthBits && !mode->stencilBits)
api_mask &= ~check;
}
return api_mask;
}
#ifdef EGL_MESA_screen_surface
static void
@@ -443,19 +207,89 @@ egl_g3d_add_screens(_EGLDriver *drv, _EGLDisplay *dpy)
#endif /* EGL_MESA_screen_surface */
/**
* Initialize an EGL config from the native config.
*/
static EGLBoolean
egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *conf, const struct native_config *nconf)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
const __GLcontextModes *mode = &nconf->mode;
EGLint buffer_mask, api_mask;
EGLBoolean valid;
EGLint i;
buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
if (mode->doubleBufferMode)
buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
if (mode->stereoMode) {
buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
if (mode->doubleBufferMode)
buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
}
gconf->stvis.buffer_mask = buffer_mask;
gconf->stvis.color_format = nconf->color_format;
gconf->stvis.depth_stencil_format = nconf->depth_format;
gconf->stvis.accum_format = PIPE_FORMAT_NONE;
gconf->stvis.samples = 0;
gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT) ?
ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT;
api_mask = 0;
for (i = 0; i < ST_API_COUNT; i++) {
struct st_api *stapi = gdrv->stapis[i];
if (stapi) {
if (stapi->is_visual_supported(stapi, &gconf->stvis))
api_mask |= egl_g3d_st_api_bit(i);
}
}
/* this is required by EGL, not by OpenGL ES */
if ((mode->drawableType & GLX_WINDOW_BIT) && !mode->doubleBufferMode)
api_mask &= ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT);
if (!api_mask) {
_eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
mode->visualID);
}
valid = _eglConfigFromContextModesRec(&gconf->base,
mode, api_mask, api_mask);
if (valid) {
#ifdef EGL_MESA_screen_surface
/* check if scanout surface bit is set */
if (nconf->scanout_bit) {
EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
val |= EGL_SCREEN_BIT_MESA;
SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
}
#endif
valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
}
if (!valid) {
_eglLog(_EGL_DEBUG, "skip invalid config 0x%x", mode->visualID);
return EGL_FALSE;
}
gconf->native = nconf;
return EGL_TRUE;
}
/**
* Add configs to display and return the next config ID.
*/
static EGLint
egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
const struct native_config **native_configs;
int num_configs, i;
native_configs = gdpy->native->get_configs(gdpy->native,
&num_configs);
native_configs = gdpy->native->get_configs(gdpy->native, &num_configs);
if (!num_configs) {
if (native_configs)
free(native_configs);
@@ -463,61 +297,25 @@ egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
}
for (i = 0; i < num_configs; i++) {
EGLint api_mask;
struct egl_g3d_config *gconf;
EGLBoolean valid;
gconf = CALLOC_STRUCT(egl_g3d_config);
if (!gconf)
continue;
_eglInitConfig(&gconf->base, dpy, id);
api_mask = get_mode_api_mask(&native_configs[i]->mode, gdrv->api_mask);
if (!api_mask) {
_eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
native_configs[i]->mode.visualID);
}
valid = _eglConfigFromContextModesRec(&gconf->base,
&native_configs[i]->mode, api_mask, api_mask);
if (valid) {
#ifdef EGL_MESA_screen_surface
/* check if scanout surface bit is set */
if (native_configs[i]->scanout_bit) {
EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
val |= EGL_SCREEN_BIT_MESA;
SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
if (gconf) {
_eglInitConfig(&gconf->base, dpy, id);
if (!egl_g3d_init_config(drv, dpy, &gconf->base, native_configs[i])) {
free(gconf);
continue;
}
#endif
valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
}
if (!valid) {
_eglLog(_EGL_DEBUG, "skip invalid config 0x%x",
native_configs[i]->mode.visualID);
free(gconf);
continue;
}
gconf->native = native_configs[i];
_eglAddConfig(dpy, &gconf->base);
id++;
_eglAddConfig(dpy, &gconf->base);
id++;
}
}
free(native_configs);
return id;
}
/**
* Re-validate the context.
*/
static void
egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private)
{
struct egl_g3d_context *gctx = egl_g3d_context(context_private);
egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base);
}
static void
egl_g3d_invalid_surface(struct native_display *ndpy,
struct native_surface *nsurf,
@@ -527,9 +325,8 @@ egl_g3d_invalid_surface(struct native_display *ndpy,
struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data);
struct egl_g3d_context *gctx = egl_g3d_context(gsurf->base.CurrentContext);
/* set force_validate to skip an unnecessary check */
if (gctx)
gctx->force_validate = TRUE;
gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gsurf->stfbi);
}
static struct native_event_handler egl_g3d_native_event_handler = {
@@ -554,6 +351,9 @@ egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy)
free(dpy->Screens);
}
if (gdpy->smapi)
egl_g3d_destroy_st_manager(gdpy->smapi);
if (gdpy->native)
gdpy->native->destroy(gdpy->native);
@@ -588,11 +388,17 @@ egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy,
}
gdpy->native->user_data = (void *) dpy;
gdpy->native->screen->update_buffer = egl_g3d_update_buffer;
egl_g3d_init_st(&gdrv->base);
dpy->ClientAPIsMask = gdrv->api_mask;
gdpy->smapi = egl_g3d_create_st_manager(dpy);
if (!gdpy->smapi) {
_eglError(EGL_NOT_INITIALIZED,
"eglInitialize(failed to create st manager)");
goto fail;
}
#ifdef EGL_MESA_screen_surface
/* enable MESA_screen_surface before adding (and validating) configs */
if (gdpy->native->modeset) {
@@ -629,7 +435,6 @@ egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
struct egl_g3d_context *gshare = egl_g3d_context(share);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
struct egl_g3d_context *gctx;
const __GLcontextModes *mode;
gctx = CALLOC_STRUCT(egl_g3d_context);
if (!gctx) {
@@ -648,24 +453,14 @@ egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
return NULL;
}
mode = &gconf->native->mode;
gctx->pipe = gdpy->native->screen->context_create(
gdpy->native->screen,
(void *) &gctx->base);
if (!gctx->pipe) {
gctx->stctxi = gctx->stapi->create_context(gctx->stapi, gdpy->smapi,
&gconf->stvis, (gshare) ? gshare->stctxi : NULL);
if (!gctx->stctxi) {
free(gctx);
return NULL;
}
gctx->st_ctx = gctx->stapi->st_create_context(gctx->pipe, mode,
(gshare) ? gshare->st_ctx : NULL);
if (!gctx->st_ctx) {
gctx->pipe->destroy(gctx->pipe);
free(gctx);
return NULL;
}
gctx->stctxi->st_manager_private = (void *) &gctx->base;
return &gctx->base;
}
@@ -682,9 +477,7 @@ destroy_context(_EGLDisplay *dpy, _EGLContext *ctx)
if (!dpy->Initialized)
_eglLog(_EGL_FATAL, "destroy a context with an unitialized display");
egl_g3d_realloc_context(dpy, &gctx->base);
/* it will destroy the associated pipe context */
gctx->stapi->st_destroy_context(gctx->st_ctx);
gctx->stctxi->destroy(gctx->stctxi);
free(gctx);
}
@@ -786,14 +579,20 @@ egl_g3d_create_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
return NULL;
}
gsurf->stvis = gconf->stvis;
if (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER)
gsurf->stvis.render_buffer = ST_ATTACHMENT_FRONT_LEFT;
gsurf->stfbi = egl_g3d_create_st_framebuffer(&gsurf->base);
if (!gsurf->stfbi) {
gsurf->native->destroy(gsurf->native);
free(gsurf);
return NULL;
}
nsurf->user_data = &gsurf->base;
gsurf->native = nsurf;
gsurf->render_att = (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER) ?
NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
if (!gconf->native->mode.doubleBufferMode)
gsurf->render_att = NATIVE_ATTACHMENT_FRONT_LEFT;
return &gsurf->base;
}
@@ -849,7 +648,8 @@ destroy_surface(_EGLDisplay *dpy, _EGLSurface *surf)
if (!dpy->Initialized)
_eglLog(_EGL_FATAL, "destroy a surface with an unitialized display");
pipe_surface_reference(&gsurf->render_surface, NULL);
pipe_texture_reference(&gsurf->render_texture, NULL);
egl_g3d_destroy_st_framebuffer(gsurf->stfbi);
gsurf->native->destroy(gsurf->native);
free(gsurf);
}
@@ -868,6 +668,7 @@ egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy,
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
struct egl_g3d_surface *gdraw = egl_g3d_surface(draw);
struct egl_g3d_surface *gread = egl_g3d_surface(read);
struct egl_g3d_context *old_gctx;
EGLBoolean ok = EGL_TRUE;
@@ -878,39 +679,29 @@ egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy,
if (old_gctx) {
/* flush old context */
old_gctx->stapi->st_flush(old_gctx->st_ctx,
old_gctx->stctxi->flush(old_gctx->stctxi,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
/*
* The old context is no longer current, and egl_g3d_realloc_context()
* should be called to destroy the framebuffers. However, it is possible
* that it will be made current again with the same draw/read surfaces.
* It might be better to keep it around.
*/
}
if (gctx) {
ok = egl_g3d_realloc_context(dpy, &gctx->base);
ok = gctx->stapi->make_current(gctx->stapi, gctx->stctxi,
(gdraw) ? gdraw->stfbi : NULL, (gread) ? gread->stfbi : NULL);
if (ok) {
/* XXX: need to pass the winsys argument for
* flush_frontbuffer in the fourth parameter here:
*/
ok = gctx->stapi->st_make_current(gctx->st_ctx,
gctx->draw.st_fb,
gctx->read.st_fb,
NULL);
if (ok) {
egl_g3d_validate_context(dpy, &gctx->base);
if (gdraw->base.Type == EGL_WINDOW_BIT) {
gctx->base.WindowRenderBuffer =
(gdraw->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) ?
EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
}
gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gdraw->stfbi);
if (gread != gdraw) {
gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi,
gread->stfbi);
}
if (gdraw->base.Type == EGL_WINDOW_BIT) {
gctx->base.WindowRenderBuffer =
(gdraw->stvis.render_buffer == ST_ATTACHMENT_FRONT_LEFT) ?
EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
}
}
}
else if (old_gctx) {
ok = old_gctx->stapi->st_make_current(NULL, NULL, NULL, NULL);
ok = old_gctx->stapi->make_current(old_gctx->stapi, NULL, NULL, NULL);
old_gctx->base.WindowRenderBuffer = EGL_NONE;
}
@@ -937,15 +728,17 @@ egl_g3d_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
return EGL_TRUE;
/* or when the surface is single-buffered */
if (gsurf->render_att == NATIVE_ATTACHMENT_FRONT_LEFT)
if (gsurf->stvis.render_buffer == ST_ATTACHMENT_FRONT_LEFT)
return EGL_TRUE;
if (ctx && ctx->DrawSurface == surf)
gctx = egl_g3d_context(ctx);
/* flush if the surface is current */
if (gctx)
gctx->stapi->st_notify_swapbuffers(gctx->draw.st_fb);
if (gctx) {
gctx->stctxi->flush(gctx->stctxi,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}
return gsurf->native->swap_buffers(gsurf->native);
}
@@ -1003,7 +796,7 @@ egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
struct pipe_screen *screen = gdpy->native->screen;
struct pipe_surface *psurf;
if (!gsurf->render_surface)
if (!gsurf->render_texture)
return EGL_TRUE;
gconf = egl_g3d_config(egl_g3d_find_pixmap_config(dpy, target));
@@ -1018,26 +811,33 @@ egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
/* flush if the surface is current */
if (ctx && ctx->DrawSurface == &gsurf->base) {
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
gctx->stapi->st_flush(gctx->st_ctx,
gctx->stctxi->flush(gctx->stctxi,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}
psurf = get_pipe_surface(gdpy->native, nsurf, NATIVE_ATTACHMENT_FRONT_LEFT);
if (psurf) {
struct pipe_context pipe;
struct pipe_surface *psrc;
/**
* XXX This is hacky. If we might allow the EGLDisplay to create a pipe
* context of its own and use the blitter context for this.
* XXX This is hacky. We should probably create a pipe context for
* EGLDisplay and use a blitter context for this.
*/
memset(&pipe, 0, sizeof(pipe));
pipe.screen = screen;
util_surface_copy(&pipe, FALSE, psurf, 0, 0,
gsurf->render_surface, 0, 0, psurf->width, psurf->height);
psrc = screen->get_tex_surface(screen, gsurf->render_texture,
0, 0, 0, PIPE_BUFFER_USAGE_CPU_READ);
if (psrc) {
util_surface_copy(&pipe, FALSE, psurf, 0, 0,
psrc, 0, 0, psurf->width, psurf->height);
pipe_surface_reference(&psrc, NULL);
nsurf->flush_frontbuffer(nsurf);
}
pipe_surface_reference(&psurf, NULL);
nsurf->flush_frontbuffer(nsurf);
}
nsurf->destroy(nsurf);
@@ -1048,8 +848,16 @@ egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
static EGLBoolean
egl_g3d_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
gctx->stapi->st_finish(gctx->st_ctx);
struct pipe_screen *screen = gdpy->native->screen;
struct pipe_fence_handle *fence = NULL;
gctx->stctxi->flush(gctx->stctxi,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
screen->fence_finish(screen, fence, 0);
screen->fence_reference(screen, &fence, NULL);
return EGL_TRUE;
}
@@ -1079,10 +887,10 @@ egl_g3d_get_proc_address(_EGLDriver *drv, const char *procname)
/* in case this is called before a display is initialized */
egl_g3d_init_st(&gdrv->base);
for (i = 0; i < NUM_EGL_G3D_STS; i++) {
const struct egl_g3d_st *stapi = gdrv->stapis[i];
for (i = 0; i < ST_API_COUNT; i++) {
struct st_api *stapi = gdrv->stapis[i];
if (stapi) {
proc = (_EGLProc) stapi->st_get_proc_address(procname);
proc = (_EGLProc) stapi->get_proc_address(stapi, procname);
if (proc)
return proc;
}
@@ -1098,8 +906,8 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
_EGLContext *es1 = _eglGetAPIContext(EGL_OPENGL_ES_API);
struct egl_g3d_context *gctx;
enum pipe_format target_format;
int target;
enum pipe_format internal_format;
enum st_texture_type target;
if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT)
return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
@@ -1110,10 +918,10 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
switch (gsurf->base.TextureFormat) {
case EGL_TEXTURE_RGB:
target_format = PIPE_FORMAT_R8G8B8_UNORM;
internal_format = PIPE_FORMAT_R8G8B8_UNORM;
break;
case EGL_TEXTURE_RGBA:
target_format = PIPE_FORMAT_B8G8R8A8_UNORM;
internal_format = PIPE_FORMAT_B8G8R8A8_UNORM;
break;
default:
return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
@@ -1129,21 +937,24 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
if (!es1)
return EGL_TRUE;
if (!gsurf->render_surface)
if (!gsurf->render_texture)
return EGL_FALSE;
/* flush properly if the surface is bound */
if (gsurf->base.CurrentContext) {
gctx = egl_g3d_context(gsurf->base.CurrentContext);
gctx->stapi->st_flush(gctx->st_ctx,
gctx->stctxi->flush(gctx->stctxi,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}
gctx = egl_g3d_context(es1);
gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
target, gsurf->base.MipmapLevel, target_format);
gsurf->base.BoundToTexture = EGL_TRUE;
if (gctx->stctxi->teximage) {
if (!gctx->stctxi->teximage(gctx->stctxi, target,
gsurf->base.MipmapLevel, internal_format,
gsurf->render_texture, gsurf->base.MipmapTexture))
return EGL_FALSE;
gsurf->base.BoundToTexture = EGL_TRUE;
}
return EGL_TRUE;
}
@@ -1160,14 +971,15 @@ egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
if (buffer != EGL_BACK_BUFFER)
return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
if (gsurf->render_surface) {
if (gsurf->render_texture) {
_EGLContext *ctx = _eglGetAPIContext(EGL_OPENGL_ES_API);
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
/* what if the context the surface binds to is no longer current? */
if (gctx)
gctx->stapi->st_unbind_texture_surface(gsurf->render_surface,
ST_TEXTURE_2D, gsurf->base.MipmapLevel);
if (gctx) {
gctx->stctxi->teximage(gctx->stctxi, ST_TEXTURE_2D,
gsurf->base.MipmapLevel, PIPE_FORMAT_NONE, NULL, FALSE);
}
}
gsurf->base.BoundToTexture = EGL_FALSE;
@@ -1279,6 +1091,12 @@ static void
egl_g3d_unload(_EGLDriver *drv)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
EGLint i;
for (i = 0; i < ST_API_COUNT; i++) {
if (gdrv->stapis[i])
gdrv->stapis[i]->destroy(gdrv->stapis[i]);
}
egl_g3d_destroy_probe(drv, NULL);
free(gdrv);
+11 -13
View File
@@ -39,11 +39,11 @@
#include "eglmode.h"
#include "native.h"
#include "egl_st.h"
#include "egl_g3d_st.h"
struct egl_g3d_driver {
_EGLDriver base;
const struct egl_g3d_st *stapis[NUM_EGL_G3D_STS];
struct st_api *stapis[ST_API_COUNT];
EGLint api_mask;
EGLint probe_key;
@@ -51,35 +51,33 @@ struct egl_g3d_driver {
struct egl_g3d_display {
struct native_display *native;
};
struct egl_g3d_buffer {
struct st_framebuffer *st_fb;
uint attachment_mask;
struct st_manager *smapi;
};
struct egl_g3d_context {
_EGLContext base;
const struct egl_g3d_st *stapi;
struct pipe_context *pipe;
struct st_api *stapi;
struct st_context *st_ctx;
EGLBoolean force_validate;
struct egl_g3d_buffer draw, read;
struct st_context_iface *stctxi;
};
struct egl_g3d_surface {
_EGLSurface base;
struct st_visual stvis;
struct st_framebuffer_iface *stfbi;
struct native_surface *native;
enum native_attachment render_att;
struct pipe_surface *render_surface;
struct pipe_texture *render_texture;
unsigned int sequence_number;
};
struct egl_g3d_config {
_EGLConfig base;
const struct native_config *native;
struct st_visual stvis;
};
struct egl_g3d_image {
@@ -0,0 +1,227 @@
/*
* Mesa 3-D graphics library
* Version: 7.9
*
* Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_dl.h"
#include "eglimage.h"
#include "eglmutex.h"
#include "egl_g3d.h"
#include "egl_g3d_st.h"
struct egl_g3d_st_manager {
struct st_manager base;
_EGLDisplay *display;
};
static INLINE struct egl_g3d_st_manager *
egl_g3d_st_manager(struct st_manager *smapi)
{
return (struct egl_g3d_st_manager *) smapi;
}
struct st_api *
egl_g3d_create_st_api(enum st_api_type api)
{
const char *stmod_name;
struct util_dl_library *lib;
const struct st_module *mod;
switch (api) {
case ST_API_OPENGL:
stmod_name = ST_MODULE_OPENGL_SYMBOL;
break;
case ST_API_OPENGL_ES1:
stmod_name = ST_MODULE_OPENGL_ES1_SYMBOL;
break;
case ST_API_OPENGL_ES2:
stmod_name = ST_MODULE_OPENGL_ES2_SYMBOL;
break;
case ST_API_OPENVG:
stmod_name = ST_MODULE_OPENVG_SYMBOL;
break;
default:
stmod_name = NULL;
break;
}
if (!stmod_name)
return NULL;
mod = NULL;
lib = util_dl_open(NULL);
if (lib) {
mod = (const struct st_module *)
util_dl_get_proc_address(lib, stmod_name);
util_dl_close(lib);
}
if (!mod || mod->api != api)
return NULL;
return mod->create_api();
}
struct st_manager *
egl_g3d_create_st_manager(_EGLDisplay *dpy)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_st_manager *gsmapi;
gsmapi = CALLOC_STRUCT(egl_g3d_st_manager);
if (gsmapi) {
gsmapi->display = dpy;
gsmapi->base.screen = gdpy->native->screen;
}
return &gsmapi->base;;
}
void
egl_g3d_destroy_st_manager(struct st_manager *smapi)
{
struct egl_g3d_st_manager *gsmapi = egl_g3d_st_manager(smapi);
free(gsmapi);
}
static boolean
egl_g3d_st_framebuffer_flush_front(struct st_framebuffer_iface *stfbi,
enum st_attachment_type statt)
{
_EGLSurface *surf = (_EGLSurface *) stfbi->st_manager_private;
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
return gsurf->native->flush_frontbuffer(gsurf->native);
}
static boolean
egl_g3d_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_texture **out)
{
_EGLSurface *surf = (_EGLSurface *) stfbi->st_manager_private;
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
uint attachment_mask = 0;
unsigned i;
for (i = 0; i < count; i++) {
int natt;
switch (statts[i]) {
case ST_ATTACHMENT_FRONT_LEFT:
natt = NATIVE_ATTACHMENT_FRONT_LEFT;
break;
case ST_ATTACHMENT_BACK_LEFT:
natt = NATIVE_ATTACHMENT_BACK_LEFT;
break;
case ST_ATTACHMENT_FRONT_RIGHT:
natt = NATIVE_ATTACHMENT_FRONT_RIGHT;
break;
case ST_ATTACHMENT_BACK_RIGHT:
natt = NATIVE_ATTACHMENT_BACK_RIGHT;
default:
natt = -1;
break;
}
if (natt >= 0)
attachment_mask |= 1 << natt;
}
if (!gsurf->native->validate(gsurf->native, attachment_mask,
&gsurf->sequence_number, textures, &gsurf->base.Width,
&gsurf->base.Height))
return FALSE;
for (i = 0; i < count; i++) {
struct pipe_texture *tex;
int natt;
switch (statts[i]) {
case ST_ATTACHMENT_FRONT_LEFT:
natt = NATIVE_ATTACHMENT_FRONT_LEFT;
break;
case ST_ATTACHMENT_BACK_LEFT:
natt = NATIVE_ATTACHMENT_BACK_LEFT;
break;
case ST_ATTACHMENT_FRONT_RIGHT:
natt = NATIVE_ATTACHMENT_FRONT_RIGHT;
break;
case ST_ATTACHMENT_BACK_RIGHT:
natt = NATIVE_ATTACHMENT_BACK_RIGHT;
break;
default:
natt = -1;
break;
}
if (natt >= 0) {
tex = textures[natt];
if (statts[i] == stfbi->visual->render_buffer)
pipe_texture_reference(&gsurf->render_texture, tex);
if (attachment_mask & (1 << natt)) {
/* transfer the ownership to the caller */
out[i] = tex;
attachment_mask &= ~(1 << natt);
}
else {
/* the attachment is listed more than once */
pipe_texture_reference(&out[i], tex);
}
}
}
return TRUE;
}
struct st_framebuffer_iface *
egl_g3d_create_st_framebuffer(_EGLSurface *surf)
{
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
struct st_framebuffer_iface *stfbi;
stfbi = CALLOC_STRUCT(st_framebuffer_iface);
if (!stfbi)
return NULL;
stfbi->visual = &gsurf->stvis;
stfbi->flush_front = egl_g3d_st_framebuffer_flush_front;
stfbi->validate = egl_g3d_st_framebuffer_validate;
stfbi->st_manager_private = (void *) &gsurf->base;
return stfbi;
}
void
egl_g3d_destroy_st_framebuffer(struct st_framebuffer_iface *stfbi)
{
free(stfbi);
}
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 7.8
* Version: 7.9
*
* Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
* Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -20,54 +20,60 @@
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef _EGL_ST_H_
#define _EGL_ST_H_
#include "GL/gl.h" /* for GL types */
#include "GL/internal/glcore.h" /* for __GLcontextModes */
#ifndef _EGL_G3D_ST_H_
#define _EGL_G3D_ST_H_
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
#include "state_tracker/st_api.h"
#include "egltypedefs.h"
/* avoid calling st functions directly */
#if 1
struct st_api *
egl_g3d_create_st_api(enum st_api_type api);
#define ST_SURFACE_FRONT_LEFT 0
#define ST_SURFACE_BACK_LEFT 1
#define ST_SURFACE_FRONT_RIGHT 2
#define ST_SURFACE_BACK_RIGHT 3
struct st_manager *
egl_g3d_create_st_manager(_EGLDisplay *dpy);
#define ST_TEXTURE_2D 0x2
void
egl_g3d_destroy_st_manager(struct st_manager *smapi);
struct st_context;
struct st_framebuffer;
typedef void (*st_proc)();
struct st_framebuffer_iface *
egl_g3d_create_st_framebuffer(_EGLSurface *surf);
#else
#include "state_tracker/st_public.h"
#endif
void
egl_g3d_destroy_st_framebuffer(struct st_framebuffer_iface *stfbi);
/* remember to update egl_g3d_get_st() when update the enums */
enum egl_g3d_st_api {
EGL_G3D_ST_OPENGL_ES = 0,
EGL_G3D_ST_OPENVG,
EGL_G3D_ST_OPENGL_ES2,
EGL_G3D_ST_OPENGL,
/**
* Return the EGL_<api>_BIT of the st api.
*/
static INLINE int
egl_g3d_st_api_bit(enum st_api_type api)
{
int bit;
NUM_EGL_G3D_STS
};
switch (api) {
case ST_API_OPENGL:
bit = EGL_OPENGL_BIT;
break;
case ST_API_OPENGL_ES1:
bit = EGL_OPENGL_ES_BIT;
break;
case ST_API_OPENGL_ES2:
bit = EGL_OPENGL_ES2_BIT;
break;
case ST_API_OPENVG:
bit = EGL_OPENVG_BIT;
break;
default:
bit = 0;
break;
}
struct egl_g3d_st {
#define ST_PUBLIC(name, ret, ...) ret (*name)(__VA_ARGS__);
#include "st_public_tmp.h"
/* fields must be added here */
EGLint api_bit;
};
return bit;
}
const struct egl_g3d_st *
egl_g3d_get_st(enum egl_g3d_st_api api);
#endif /* _EGL_ST_H_ */
#endif /* _EGL_G3D_ST_H_ */
@@ -1,131 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 7.8
*
* Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <dlfcn.h>
#include "pipe/p_compiler.h"
#include "util/u_memory.h"
#include "egllog.h"
#include "EGL/egl.h" /* for EGL_api_BIT */
#include "egl_st.h"
#ifndef HAVE_DLADDR
#define HAVE_DLADDR 1
#endif
#if HAVE_DLADDR
static const char *
egl_g3d_st_names[] = {
#define ST_PUBLIC(name, ...) #name,
#include "st_public_tmp.h"
NULL
};
static boolean
egl_g3d_fill_st(struct egl_g3d_st *stapi, void *sym)
{
st_proc *procs = (st_proc *) stapi;
void *handle;
Dl_info info;
const char **name;
if (!dladdr(sym, &info))
return FALSE;
handle = dlopen(info.dli_fname, RTLD_LAZY | RTLD_LOCAL | RTLD_NODELETE);
if (!handle)
return FALSE;
for (name = egl_g3d_st_names; *name; name++) {
st_proc proc = (st_proc) dlsym(handle, *name);
if (!proc) {
_eglLog(_EGL_WARNING, "%s is missing in %s", *name, info.dli_fname);
memset(stapi, 0, sizeof(*stapi));
dlclose(handle);
return FALSE;
}
*procs++ = proc;
}
dlclose(handle);
return TRUE;
}
#else /* HAVE_DLADDR */
static boolean
egl_g3d_fill_st(struct egl_g3d_st *stapi, void *sym)
{
#define ST_PUBLIC(name, ...) stapi->name = name;
#include "st_public_tmp.h"
return TRUE;
}
#endif /* HAVE_DLADDR */
static boolean
egl_g3d_init_st(struct egl_g3d_st *stapi, const char *api)
{
void *handle, *sym;
boolean res = FALSE;
/* already initialized */
if (stapi->st_notify_swapbuffers != NULL)
return TRUE;
handle = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL);
if (!handle)
return FALSE;
sym = dlsym(handle, api);
if (sym && egl_g3d_fill_st(stapi, sym))
res = TRUE;
dlclose(handle);
return res;
}
static struct {
const char *symbol;
EGLint api_bit;
} egl_g3d_st_info[NUM_EGL_G3D_STS] = {
{ "st_api_OpenGL_ES1", EGL_OPENGL_ES_BIT },
{ "st_api_OpenVG", EGL_OPENVG_BIT },
{ "st_api_OpenGL_ES2", EGL_OPENGL_ES2_BIT },
{ "st_api_OpenGL", EGL_OPENGL_BIT },
};
const struct egl_g3d_st *
egl_g3d_get_st(enum egl_g3d_st_api api)
{
static struct egl_g3d_st all_trackers[NUM_EGL_G3D_STS];
if (egl_g3d_init_st(&all_trackers[api], egl_g3d_st_info[api].symbol)) {
all_trackers[api].api_bit = egl_g3d_st_info[api].api_bit;
return &all_trackers[api];
}
else {
return NULL;
}
}
@@ -1,20 +0,0 @@
ST_PUBLIC(st_create_context, struct st_context *, struct pipe_context *pipe, const __GLcontextModes *visual, struct st_context *share)
ST_PUBLIC(st_destroy_context, void, struct st_context *st)
ST_PUBLIC(st_copy_context_state, void, struct st_context *dst, struct st_context *src, uint mask)
ST_PUBLIC(st_create_framebuffer, struct st_framebuffer *, const __GLcontextModes *visual, enum pipe_format colorFormat, enum pipe_format depthFormat, enum pipe_format stencilFormat, uint width, uint height, void *privateData)
ST_PUBLIC(st_resize_framebuffer, void, struct st_framebuffer *stfb, uint width, uint height)
ST_PUBLIC(st_set_framebuffer_surface, void, struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface *surf)
ST_PUBLIC(st_get_framebuffer_dimensions, void, struct st_framebuffer *stfb, uint *width, uint *height)
ST_PUBLIC(st_get_framebuffer_surface, int, struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
ST_PUBLIC(st_get_framebuffer_texture, int, struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
ST_PUBLIC(st_framebuffer_private, void *, struct st_framebuffer *stfb)
ST_PUBLIC(st_unreference_framebuffer, void, struct st_framebuffer *stfb)
ST_PUBLIC(st_make_current, GLboolean, struct st_context *st, struct st_framebuffer *draw, struct st_framebuffer *read, void *winsys_drawable_handle)
ST_PUBLIC(st_get_current, struct st_context *, void)
ST_PUBLIC(st_flush, void, struct st_context *st, uint pipeFlushFlags, struct pipe_fence_handle **fence)
ST_PUBLIC(st_finish, void, struct st_context *st)
ST_PUBLIC(st_notify_swapbuffers, void, struct st_framebuffer *stfb)
ST_PUBLIC(st_bind_texture_surface, int, struct pipe_surface *ps, int target, int level, enum pipe_format format)
ST_PUBLIC(st_unbind_texture_surface, int, struct pipe_surface *ps, int target, int level)
ST_PUBLIC(st_get_proc_address, st_proc, const char *procname)
#undef ST_PUBLIC