glsl: set glsl error if binding qualifier used on global scope
Fixes following Piglit test: global-scope-binding-qualifier.frag Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
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@@ -2786,6 +2786,17 @@ layout_defaults:
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if (!state->default_shader_storage_qualifier->merge_qualifier(& @1, state, $1)) {
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YYERROR;
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}
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/* From the GLSL 4.50 spec, section 4.4.5:
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*
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* "It is a compile-time error to specify the binding identifier for
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* the global scope or for block member declarations."
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*/
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if (state->default_shader_storage_qualifier->flags.q.explicit_binding) {
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_mesa_glsl_error(& @1, state,
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"binding qualifier cannot be set for default layout");
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}
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$$ = NULL;
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}
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