mesa/es: Validate TexCoordPointer size in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -1339,12 +1339,6 @@
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<param name="stride" type="GLsizei"/>
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<param name="pointer" type="const GLvoid *"/>
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</proto>
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<desc name="size" error="GL_INVALID_VALUE">
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<value name="2"/>
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<value name="3"/>
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<value name="4"/>
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</desc>
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</template>
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<template name="VertexPointer">
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@@ -361,11 +361,12 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
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HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
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UNSIGNED_INT_2_10_10_10_REV_BIT |
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INT_2_10_10_10_REV_BIT);
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const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
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const GLuint unit = ctx->Array.ActiveTexture;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
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legalTypes, 1, 4,
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legalTypes, sizeMin, 4,
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size, type, stride, GL_FALSE, GL_FALSE,
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ptr);
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}
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