vc4: Use cl_f() instead of cl_u32(fui())
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@@ -1304,19 +1304,19 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
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gallium_uniforms[uinfo->data[i]]);
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break;
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case QUNIFORM_VIEWPORT_X_SCALE:
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cl_u32(&vc4->uniforms, fui(vc4->framebuffer.width *
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16.0f / 2.0f));
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cl_f(&vc4->uniforms,
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vc4->framebuffer.width * 16.0f / 2.0f);
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break;
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case QUNIFORM_VIEWPORT_Y_SCALE:
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cl_u32(&vc4->uniforms, fui(vc4->framebuffer.height *
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-16.0f / 2.0f));
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cl_f(&vc4->uniforms,
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vc4->framebuffer.height * -16.0f / 2.0f);
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break;
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case QUNIFORM_VIEWPORT_Z_OFFSET:
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cl_u32(&vc4->uniforms, fui(vc4->viewport.translate[2]));
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cl_f(&vc4->uniforms, vc4->viewport.translate[2]);
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break;
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case QUNIFORM_VIEWPORT_Z_SCALE:
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cl_u32(&vc4->uniforms, fui(vc4->viewport.scale[2]));
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cl_f(&vc4->uniforms, vc4->viewport.scale[2]);
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break;
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case QUNIFORM_TEXTURE_CONFIG_P0:
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