vc4: Use cl_f() instead of cl_u32(fui())

This commit is contained in:
Eric Anholt
2014-08-13 14:46:06 -07:00
parent e6fe6d0694
commit a8f16054ca
+6 -6
View File
@@ -1304,19 +1304,19 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
gallium_uniforms[uinfo->data[i]]);
break;
case QUNIFORM_VIEWPORT_X_SCALE:
cl_u32(&vc4->uniforms, fui(vc4->framebuffer.width *
16.0f / 2.0f));
cl_f(&vc4->uniforms,
vc4->framebuffer.width * 16.0f / 2.0f);
break;
case QUNIFORM_VIEWPORT_Y_SCALE:
cl_u32(&vc4->uniforms, fui(vc4->framebuffer.height *
-16.0f / 2.0f));
cl_f(&vc4->uniforms,
vc4->framebuffer.height * -16.0f / 2.0f);
break;
case QUNIFORM_VIEWPORT_Z_OFFSET:
cl_u32(&vc4->uniforms, fui(vc4->viewport.translate[2]));
cl_f(&vc4->uniforms, vc4->viewport.translate[2]);
break;
case QUNIFORM_VIEWPORT_Z_SCALE:
cl_u32(&vc4->uniforms, fui(vc4->viewport.scale[2]));
cl_f(&vc4->uniforms, vc4->viewport.scale[2]);
break;
case QUNIFORM_TEXTURE_CONFIG_P0: