progs/tests: fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
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@@ -124,10 +124,10 @@ static void Init( void )
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exit(2);
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}
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bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" );
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gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" );
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delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
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is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" );
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bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" );
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gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" );
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delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
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is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" );
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(*gen_vertex_arrays)( 1, & obj );
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