i965: remove type_size_vec4_times_4()

type_size_vec4_times_4() was introduced as a fix in 8dcf807cb4
however since 3810c1561 we can just use type_size_scalar() and
get the actual number of outputs we need.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2016-06-14 14:39:16 +10:00
parent 8b408972ff
commit a8a9d1bf41
4 changed files with 3 additions and 17 deletions
-13
View File
@@ -505,19 +505,6 @@ type_size_scalar(const struct glsl_type *type)
return 0;
}
/**
* Returns the number of scalar components needed to store type, assuming
* that vectors are padded out to vec4.
*
* This has the packing rules of type_size_vec4(), but counts components
* similar to type_size_scalar().
*/
extern "C" int
type_size_vec4_times_4(const struct glsl_type *type)
{
return 4 * type_size_vec4(type);
}
/* Attribute arrays are loaded as one vec4 per element (or matrix column),
* except for double-precision types, which are loaded as one dvec4.
*/
+1 -1
View File
@@ -108,7 +108,7 @@ fs_visitor::nir_setup_single_output_varying(fs_reg *reg,
for (unsigned count = 0; count < num_elements; count += 4) {
this->outputs[*location] = *reg;
this->output_components[*location] = MIN2(4, num_elements - count);
*reg = offset(*reg, bld, 4);
*reg = offset(*reg, bld, this->output_components[*location]);
(*location)++;
}
}
+2 -2
View File
@@ -292,8 +292,8 @@ brw_nir_lower_vue_outputs(nir_shader *nir,
{
if (is_scalar) {
nir_assign_var_locations(&nir->outputs, &nir->num_outputs,
type_size_vec4_times_4);
nir_lower_io(nir, nir_var_shader_out, type_size_vec4_times_4);
type_size_scalar);
nir_lower_io(nir, nir_var_shader_out, type_size_scalar);
} else {
nir_foreach_variable(var, &nir->outputs)
var->data.driver_location = var->data.location;
-1
View File
@@ -294,7 +294,6 @@ struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint typ
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
int type_size_dvec4(const struct glsl_type *type);
int type_size_vec4_times_4(const struct glsl_type *type);
int type_size_vs_input(const struct glsl_type *type);
unsigned tesslevel_outer_components(GLenum tes_primitive_mode);