radeonsi/compute: Add Sea Islands support
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@@ -161,9 +161,18 @@ static void radeonsi_launch_grid(
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si_pm4_add_bo(pm4, buffer, RADEON_USAGE_READWRITE);
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}
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/* XXX: This should be:
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* (number of compute units) * 4 * (waves per simd) - 1 */
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si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID, 0x190 /* Default value */);
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/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
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* and is now per pipe, so it should be handled in the
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* kernel if we want to use something other than the default value,
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* which is now 0x22f.
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*/
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if (rctx->b.chip_class <= SI) {
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/* XXX: This should be:
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* (number of compute units) * 4 * (waves per simd) - 1 */
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si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
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0x190 /* Default value */);
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}
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shader_va = r600_resource_va(ctx->screen, (void *)shader->bo);
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si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
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